Posted on 10-02-2008
Filed Under (PC, Walkthrough) by admin


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===============================================================================
Game Title: PixelJunk Monsters
Platform: PlayStation 3
FAQ Version: 1.00 (2008-02-08)
Author: Paul Wolfenden (PsiPab)
===============================================================================

Hello and welcome to my FAQ/Walkthrough for PixelJunk Monsters on the
PlayStation 3. I created this guide because a) I like the game a lot and b)
there was nothing else on GameFAQs at the time of making it. It’s my first, and
quite possibly last, attempt at making a FAQ so I hope you’ll find it a useful
aid to this great little game!

===============================================================================
Contents
===============================================================================

1. About the Game
1a. Controls
1b. Unlockables
2. Levels
2a. Wave Breakdown
2b. Tutorial
2c. Easy 1
2d. Easy 2
2e. Easy 3
2f. Easy 4
2g. Special 1
2h. Medium 1
2i. Medium 2
2j. Medium 3
2k. Medium 4
2l. Medium 5
2m. Medium 6
2n. Medium 7
2o. Special 2
2p. Hard 1
2q. Hard 2
2r. Hard 3
2s. Hard 4
2t. Hard 5
2u. Hard 6
2v. Special 3
3. Towers
3a. Upgrading
3b. Arrow Tower
3c. Cannon Tower
3d. Anti-Air Gun Tower
3e. Ice Tower
3f. Laser Tower
3g. Tesla Tower
3h. Fire Tower
3i. Mortar Tower
3j. Hive Tower
3k. Lightning Tower
4. Monsters
4a. Shields
4b. Ant
4c. Spider
4d. Heli
4e. Golem
4f. Bat
4g. Bee
4h. Boss (Easy)
4i. Boss (Medium)
4j. Boss (Hard)
5. FAQACAS
5a. The Game
5b. This FAQ
5c. Miscellany
6. Boring Stuff
6a. Credits
6b. Contact Information
6c. Version History
6d. Distribution

===============================================================================
1. About the Game
===============================================================================

PixelJunk Monsters is a PlayStation 3 game developed by Q-Games and available
exclusively through the PlayStation Store. It falls into the “tower defense”
genre, in which you try to defend your base by building towers to defeat waves
of monsters. The game features 20 levels, nice hi-res graphics, a well executed
co-op mode and online high score tables.

——————————————————————————-
1a. Controls
——————————————————————————-

Left Stick: Move Character
D-Pad: Move character
Cross: Action / Confirm
Circle: Cancel
Square: Remote mine (unlocked after beating Special 2)
L1 (Hold): Show upgrade status of all towers
R1 (Hold): Show current player (co-op only)
Start: Menu / Pause

——————————————————————————-
1b. Unlockables
——————————————————————————-

There are 3 unlockables in the game. Finish these levels to receive them:

Special 1 - Run ability (hold down Circle to run)
Special 2 - Remote mines (press Square to place/detonate)
Special 3 - Lightning towers

===============================================================================
2. Levels
===============================================================================

The game features 21 levels, playable in both solo and co-op play. They consist
of 1 tutorial, 4 easy, 7 medium, 6 hard and 3 special levels.

Screenshots of the levels are available on my PixelJunk Monsters page:
http://psipab.googlepages.com/pixeljunkmonsters

——————————————————————————-
2a. Wave Breakdown
——————————————————————————-

The level guide features a breakdown of every wave of monsters on each level.
Special conventions used are detailed below.

Wave:
- A star next to the wave number means there is something special about the
wave. Check below the table for details.

Monster Type:
- A letter in brackets indicates a shield (G = green, B = blue, R = red).

Pattern:
- On levels with more than one, spawn points are indicated in brackets, with
horizontal (L = left, M = middle, R = right) followed by vertical (B =
bottom, M = middle, T = top).
- On levels with only one spawn point but two clear pathways, the direction of
monsters is indicated in square brackets (L = left, R = Right).
- A plus denotes multiple sets of monsters in the wave at the same time.
- A comma denotes multiple sets of monsters in the wave seperated by a gap.

——————————————————————————-
2b. Tutorial “Learn how to play.”
——————————————————————————-

Just a nice simple introduction to the game and how it’s played. You can’t
really go wrong. Included here just for the sake of completeness!

Coins: 100 (solo), 100/100 (co-op)
Spawn: Left bottom (all)

Wave | Monster Type | Pattern
—————————————————-
1 | Ant | 01
2 | Ant | 02
3 | Ant | 03
4 | Spider | 02
5 | Heli | 04
6 | Heli | 06
7 | Heli | 07
8 | Ant | 07
9 | Spider | 07
10 | Golem | 01

——————————————————————————-
2c. Easy 1 “The waves begin.”
——————————————————————————-

Looks easy and well defensible but beware the high number of monsters you’ll be
facing, especially considering it’s the first proper level. A good place to get
a feel for the different tower types and how upgrades effect them.

Coins: 340 (solo), 250/250 (co-op)
Spawn: Left top (all)

Wave | Monster Type | Pattern
—————————————————-
1 | Ant | 10
2 | Spider | 14
3 | Ant | 23
4 | Golem | 04
5 | Heli | 12
6 | Spider | 22
7 | Heli | 15
8 | Ant | 30
9 | Golem | 15
10 | Boss(Easy) | 01

——————————————————————————-
2d. Easy 2 “Power play.”
——————————————————————————-

Your first taste of multiple pathways. Hit them as fast and as hard as possible
on the parts the monsters are forced to pass before you build defenses where
they may or may not travel.

Coins: 340 (solo), 250/250 (co-op)
Spawn: Left middle (all)

Wave | Monster Type | Pattern
—————————————————-
1 | Ant | 09
2 | Spider | 11
3 | Ant | 16
4 | Golem | 04
5 | Spider | 16
6 | Heli | 10
7 | Heli | 15
8 | Ant | 30
9 | Golem | 10
10 | Boss(Easy) | 01

——————————————————————————-
2e. Easy 3 “Prudence is key.”
——————————————————————————-

“Monsters have no coins here! Do what you can with your initial funds!”

Like the game says, monsters don’t drop coins on this level, so you’ve got to
spend wisely. The map is one long path to your base, with monsters going off
the screen before reappearing on the other side. Don’t neglect air defenses
here, as you’ll be facing 3 waves of helis.

Coins: 2000 (solo), 1000/1000 (co-op)
Spawn: Right middle (all)

Wave | Monster Type | Pattern
—————————————————-
1 | Heli | 10
2 | Ant | 15
3 | Golem | 05,05
4 | Spider | 15
5 | Heli | 14
6 | Golem | 15
7 | Heli | 15
8 | Ant | 19
9 | Spider | 10,10
10 | Boss(Easy) | 01

——————————————————————————-
2f. Easy 4 “Hold the line.”
——————————————————————————-

Another map with split paths, this one forms a large “X” pattern. For most
levels I wouldn’t recommend concentrating on base defense, but here it can
really work, as the area leading up to the base is the only one that the
monsters always pass through.

Coins: 340 (solo), 250/250 (co-op)
Spawn: Left top, left bottom

Wave | Monster Type | Pattern
—————————————————-
1 | Ant | 11(LT)
2 | Spider | 11(LB)
3 | Ant | 16(LT)+06(LB)
4 | Golem | 04(LB)
5 | Spider | 04(LT)+15(LB)
6 | Heli | 10(LT)
7 | Ant | 12(LT)+17(LB)
8 | Heli | 10(LT)+06(LB)
9 | Golem | 05(LT)+06(LB)
10 | Boss(Easy) | 01(LB)

——————————————————————————-
2g. Special 1 “From all sides.”
——————————————————————————-

“They’re all the same! This stage is filled with all the same type of monster.”

Monsters pour in from just about every opening you can see at some point on
this map! However, it’s not as hard as it looks, because with the exception of
the boss all 20 waves are just spiders. This means you can get away with
nothing but arrow towers. Start building close to your base as and work
outwards, with a focus towards the bottom half as that’s where your flock is
and most spawns are from. For finishing the level you get the run ability.

Coins: 500 (solo), 370/370 (co-op)
Spawn: All around!

Wave | Monster Type | Pattern
—————————————————-
1 | Spider | 09(LM)
2 | Spider | 10(RB)
3 | Spider | 13(LB)
4 | Spider | 12(RB)
5 | Spider | 15(LB)
6 | Spider | 05(LB),11(LB)
7 | Spider | 12(RB),06(RB)
8 | Spider | 05(LT),04(LT),09(LT)
9 | Spider | 18(RB)
10 | Spider | 21(LB)
11 | Spider | 07(RB)+05(MT),02(MT)+08(RB)
12 | Spider | 03(LT),10(LB)+04(LT)
13 | Spider | 21(RB)
14 | Spider | 11(LB),07(RT),03(RB)
15 | Spider | 12(RB),03(RM),05(RB),03(RB)
16 | Spider | 20(RB)
17 | Spider | 19(MB),04(RB)
18 | Spider | 05(LT),15(LB),05(LT)
19 | Spider | 25(All)
20 | Boss(Easy) | 01(LM)

——————————————————————————-
2h. Medium 1 “Short cut.”
——————————————————————————-

This map has a painful, if obvious, twist. From wave 13 onwards, some of the
monsters in each wave will take the short route to your base. For this reason,
make sure you defend the downward path well in the later waves. This level also
introduces you to a green shielded ant for the first time, so consider saving
up gems to unlock fire towers which can take them down with ease.

Coins: 500 (solo), 370/370 (co-op)
Spawn: Left middle (all)

Wave | Monster Type | Pattern
—————————————————-
1 | Ant | 10
2 | Spider | 10
3 | Golem | 06
4 | Spider | 14
5 | Heli | 10
6 | Spider | 20
7 | Heli | 15
8 | Ant | 20
9 | Golem | 07,03
10 | Bat | 10
11 | Ant | 25
12 | Ant(G) | 06
13*| Spider | 20
14*| Bat | 15
15*| Heli | 20
16*| Ant(G) | 10
17*| Bat | 20
18*| Golem | 16,04
19*| Ant(G) | 15
20*| Boss(Medium) | 01

* Some monsters from these waves will take the short path downwards.

——————————————————————————-
2i. Medium 2 “Smile.”
——————————————————————————-

There are fewer trees and a wider corridor here than you might have become
accustomed to. Because of this, be sure need to utilise both the trees nearest
to the pathway and the ones behind them, with say a cannon tower in front and
arrow tower behind. It’s also worth building your towers mostly in the top set
of trees, as the few at the bottom don’t have as much proximity to the
monsters’ path.

Coins: 500 (solo), 370/370 (co-op)
Spawn: Left top (all)

Wave | Monster Type | Pattern
—————————————————-
1 | Ant | 10
2 | Spider | 11
3 | Ant | 11
4 | Golem | 05
5 | Heli | 10
6 | Spider | 16
7 | Heli | 14

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