Posted on 10-02-2008
Filed Under (Walkthrough, Xbox 360) by admin

DEVIL MAY CRY 4
SHUT DOWN THE DEVIL SOUND - PS3/XBOX 360 FULL WALKTHROUGH
Authored by VampireHorde

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+++DEVIL-BRINGER ASCII ARTWORK BY ME (BASED ON THE WITCHBLADE)

++LATEST UPDATE: Finished up to Mission 7 and added more Blue Orb
locations.

=======================================================================
=======================================================================
=======================================================================

What it do, nephews! I'm back with my first walkthrough of 2008 and it
is for DMC4! It is here (and ONLY here) where you'll find a detailed
walkthrough of all 20 missions for Nero and Dante, a full combo list
for all the styles, and all the locations for the Blue Orbs.

WHAT COMES BEFORE PART "B"? PAR-TAY!!!

=======================================================================
=======================================================================
=======================================================================

            +++   WHITE-WATER SHAFTING - THE GAMEPLAY   +++

SQUARE BUTTON:   ATTACK
TRIANGLE BUTTON: EBONY & IVORY/BLUE ROSE
X BUTTON:        JUMP
CIRCLE BUTTON:   DEVIL-BRINGER/SPECIAL STYLE

L1 BUTTON: DEVIL TRIGGER (DANTE ONLY)
R1 BUTTON: LOCK ON
L2 TRIGGER: CHARGE UP EXCEED GAUGE (REV BUTTON - NERO ONLY)
R2 TRIGGER: NOT USED

D-PAD UP: TRICKSTER
D-PAD DOWN: ROYAL GUARD
D-PAD LEFT: GUNSLINGER
D-PAD RIGHT: SWORDMASTER

--The EXCEED GAUGE (Nero only)
Press and hold the L2 BUTTON three times to rev up Nero's EX Gauge. For
every three revs, one gauge lamp will light up on Nero's HUD. Rev up
the EX Gauge up to nine times to fill up all three EX gauges. This will
power up the Red Queen and deliver some major damage to all enemies.

Also, when timed correctly, Nero can use an Instant Rev after
performing a combo. Press the L2 BUTTON just as Nero starts a combo and
one gauge lamp will light up automatically. This can only be done once
per combo, so don't think that you can light up all three lamps on one
attack!

--SMOKIN' SICK STYLISH METER
As Nero performs more kickass combos on his enemies, the Stylish Meter
will measure his combos and fill up the Stylish gauge. The more combos
that Nero can initiate WITHOUT getting hit, the higher the meter goes.

There are seven names per gauge: DEADLY, CARNAGE, BRUTAL, ATOMIC,
SMOKIN', SMOKIN' STYLE and SMOKIN' SICK STYLISH. Even after the meter
disappears on the screen, the gauge does NOT reset itself, which means
Nero can continue racking up more stylish combos until he takes damage
(which resets the Stylish meter down by two letters).

-----------------------------------------------------------------------
-----------------------------------------------------------------------

          +++   CHOKING ON CHORIZO - THE STYLES & COMBOS   +++

Nero only has one style and a few combos. All of them are easy to pull
off but require fast fingers to execute.

--RED QUEEN COMBO 1:  /\/\/\/\/\
--RED QUEEN COMBO 2:  /\/\ (SLIGHT PAUSE) /\/\/\
--RED QUEEN COMBO 3:  /\ (SLIGHT PAUSE) /\/\/\/\/\
--HIGH ROLLER:    <-- /\ (hold button to jump up)
--AERIAL RAVE:    /\/\/\/\ (mid-air or during High Roller attack)
--STREAK:         --> R1 + /\ 

--EVASION ROLL:  R1 + X BUTTON (use Left Analog Stick to roll)

--DEVIL-BRINGER BUSTER:    CIRCLE BUTTON (near enemy; in mid-air)
--DEVIL-BRINGER GRIM GRIP: R1 + CIRCLE BUTTON (standing on blue crest)
--DEVIL-BRINGER SNATCH:  R1 + CIRCLE BUTTON (near enemy; mid-air combo)

--SUPER STREAK: Nero can also charge up the Red Queen when you press
and hold the buttons to perform the Streak. When done correctly, Nero
will stand still while revving the Red Queen and will automatically do
a Super Streak when the buttons are released.

--SUPER HIGH ROLLER: Perform a High Roller attack with one (or more)
gauge lamps lit up and Nero will perform a Super High Roller. Press the
Rev button again in mid-air to do an Instant Rev.

COMPLETE COMBO LIST ON NEXT UPDATE!

-----------------------------------------------------------------------
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      +++   PUFFING THE BEEF BONG - ADVANCED TIPS & TACTICS   +++

--THE INSTANT REV IS ONLY FOR ADVANCED PLAYERS

--NERO IS A BIG TOOL
It's not really an advanced tactic, but more of my opinion. If you
don't agree with me, then you're fat.

=======================================================================
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=======================================================================

        +++   VEINY DONG FROM HONG KONG - THE WALKTHROUGH   +++

    _      _____   __   __ __________ _____  ____  __  _________ __
   | | /| / / _ | / /  / //_/_  __/ // / _ \/ __ \/ / / / ___/ // /
   | |/ |/ / __ |/ /__/ ,<   / / / _  / , _/ /_/ / /_/ / (_ / _  /
   |__/|__/_/ |_/____/_/|_| /_/ /_//_/_/|_|\____/\____/\___/_//_/  

=======================================================================
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=======================================================================

             +++   MISSION 1 - BIRDS OF A FEATHER   +++

                __  _______________________  _  __  ___
               /  |/  /  _/ __/ __/  _/ __ \/ |/ / <  /
              / /|_/ // /_\ \_\ \_/ // /_/ /    /  / /
             /_/  /_/___/___/___/___/\____/_/|_/  /_/  

--MAIN OBJECTIVE: FACE OFF AGAINST THE MYSTERIOUS ASSASSIN

Rock and roll time! This mission is literally a Tutorial on the basics
of combat (only it's against Dante). A set of instructions will appear
onscreen and all you need to do is follow it. Sound easy?

INSTRUCTION #1: ATTACK WITH YOUR GUNS WITHOUT LETTING YOUR ENEMY GET
TOO CLOSE! (5/5)

INSTRUCTION #2: JUMP TO AVOID YOUR ENEMY'S GUNFIRE!** (3/3)
**Wait for Dante to do a backflip and fire at you BEFORE jumping. Once
Dante starts blasting, simply jump straight up.

INSTRUCTION #3: PERFORM A SIDE ROLL TO AVOID YOUR ENEMY'S GUNFIRE!
(3/3)

INSTRUCTION #4: BLAST YOUR ENEMY WITH A SWORD COMBO (3/3)

INSTRUCTION #5: USE THE HIGH ROLLER TECHNIQUE TO BLAST YOUR ENEMY INTO
THE AIR! (3/3)

INSTRUCTION #6: DEAL BIG DAMAGE WITH THE BUSTER! (3/3)

Once all that foreplay is over with, its boss battle time with the man
in red himself, bee-yitch!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                     +++   BOSS BATTLE: DANTE   +++

                   ____  ___    _   ______________
                  / __ \/   |  / | / /_  __/ ____/
                 / / / / /| | /  |/ / / / / __/
                / /_/ / ___ |/ /|  / / / / /___
               /_____/_/  |_/_/ |_/ /_/ /_____/   

This battle should not be too difficult to complete. For most of this
battle, Dante will only do three moves:

--TAUNT
--RAPID GUNFIRE
--DOWNWARD STRIKE

Stay in close to Dante (so that he doesn't use his guns) and perform
some hard combos on him. You won't be able to do a full aerial combo on
him, so stick with regular combos instead. Also, Dante will be evasive
of the Buster attack, but don't hesitate to grab him anyway.

Keep up the pressure on him and, while you're at it, Taunt him as well.
Defeat Dante to complete the mission.

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================

             +++   MISSION 2 - LA PORTE DE L'ENFER   +++

               __  _______________________  _  __  ___
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / |_  |
             / /|_/ // /_\ \_\ \_/ // /_/ /    / / __/
            /_/  /_/___/___/___/___/\____/_/|_/ /____/ 

--MAIN OBJECTIVE: HEAD TO FORTUNA CASTLE

++AREA: OPERA HOUSE PLAZA

--OBJECTIVE: ENTER THE STOREHOUSE

Head north and make your way to the palace gates. A couple of
Scarecrows will appear for you to eliminate. Test out your hard combos
and eliminate them one by one.

Once you're done fooling with them, go to the right side of the palace
gates to see a light blue door (the camera angle will change). Enter
inside to the Storehouse for a short cutscene.

++LARGE RED ORB:
As you enter the storehouse, you'll see a giant Red Orb hidden in an
upper alcove. To retrieve it, jump towards the wall and Nero will do a
Kick Jump. Grab it and continue going up the stairs to the next area.

--OBJECTIVE: TEST OUT THE BUSTER GRAB

Eliminate the three enemies that appear here by testing out Nero's grab
move. Or if you already discovered it, then screw it! Kill 'em off
already! Once that's done, exit outside.

++AREA: CATHEDRAL

--OBJECTIVE: OBTAIN THE EVIL LEGACY

Enter the next doorway to the Cathedral. Make your way all the way to
the bottom of the area and approach the large blue altar to receive a
new power: EVIL LEGACY. This new power will allow Nero to extend the
Devil-Bringer and use it to grab far away objects.

Once that's done, approach the glowing blue crest in the center of the
room and use the Grim Grip move to catapult to a higher area. Look for
the next blue crest and catapult to the exit. Before you exit the
Cathedral, use the Grim Grip to grab the large Red Orb!

++AREA: TERRACE/BUSINESS DISTRICT 

--OBJECTIVE: START YOUR FIRST SECRET MISSION
--OBJECTIVE: FIND BLUE ORB #1

Look for more blue crests and catapult your way across the area. As you
land on the first terrace, approach the large object and examine it to
begin your first Secret Mission

-----------------------------------------------------------------------

             +++   SECRET MISSION 01: ANNIHILATION   +++

For this mission, Nero has 60 seconds to eliminate eight Scarecrows. As
easy as it sounds, you may not be able to kill them all that quickly
without some juice. To kill them all quicker, use Nero's Instant Rev
(from the EX-Gauge) to power up his sword after each attack. Rely on
using sword combos and try NOT to use too many aerial Buster attacks.
For your effort, Nero will receive his first Blue Orb!

Copy and paste this URL to see how to complete this mission:
http://www.gametrailers.com/player/usermovies/173235.html

-----------------------------------------------------------------------

Once you're done poking holes in the raisin bag, continue with the
mission. Grapple to the next terrace and eliminate the enemies that
block the way until you reach the next area.

--OBJECTIVE: TEST OUT THE SNATCH MOVE (that's what she said)

Eliminate some more enemies using the new Snatch move and then exit. 

++AREA: RESIDENTIAL DISTRICT

--OBJECTIVE: FIND THE BLUE ORB

Jump down to the lower area to find some more dummies to eliminate.
Kill them off and then let's do some exploring! Mid-way through the
area, you'll notice a large glowing red altar. Approach the altar and
destroy it to unleash bunches of Red Orbs. Here's the catcher: when the
altar is destroyed, jump down and make a left turn near the altar to
find an alley with more Red Orbs. 

Jump to the rooftops to find a more Red Orbs and the Blue Orb in a
hard-to-see corner! Collect them all and continue the mission by
exiting out to the next area.

++AREA: PORT CAERULA

--OBJECTIVE: ACTIVATE THE BRIDGE

Navigate through the port and find the blue crest. Catapult to the next
area and then enter the Customs House. Once you enter, more enemies
will emerge. WHATEVER.

Once the enemies are kaput, approach the fiery blue mechanism and
attack it until the blue energy blocking the way dissipates. Jump up to
the next area and then approach the controls to activate the bridge.
Now exit the Customs House and head back to the previous area.

Catapult outta there and make your way to the next area where you
activated the bridge. Kill more fatties and then exit the area.

++AREA: FIRST MINING AREA

--OBJECTIVE: FIND THE BLUE ORB

Enter the next area and jump down to find a large collection of Red
Orbs in the waterway. Now approach the Grim Grip and grapple to the
upper ledge.

Notice that there is a Divinity Statue on the right and a blue-glowing
statue altar on the left. Approach the altar and start hammering some
combos at it. Keep striking it until Nero receives a BRUTAL rating and
this will unleash a Blue Orb! 

Once you're done with that, power-up at the Divinity Statue if you need
to and then exit the area.

++AREA: FERRUM HILLS

Head up the stairs to trigger a semi-funny cutscene with the hi-larious
Berial!

-----------------------------------------------------------------------
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                     +++   BOSS BATTLE: BERIAL   +++

                   ____  __________  _______    __
                  / __ )/ ____/ __ \/  _/   |  / /
                 / __  / __/ / /_/ // // /| | / /
                / /_/ / /___/ _, _// // ___ |/ /___
               /_____/_____/_/ |_/___/_/  |_/_____/

Berial is a pretty powerful enemy with lots of heavy firepower up his
fiery arsenal. He uses heavy swipes with his sword and the occasional
jumping attack. He also has two main attacks:

--BERIAL ARMAGEDDON
--BERIAL FIRE PITS

When Berial loses about 40-50 percent of his health, he launches a
major deathblow attack where he pounds the ground causing a large
aftershock. This attack CAN be avoided by simply running away and
jumping BEFORE he initiates the attack. As for the Fire Pits, he will
punch the ground to initiate this attack. Simply use evasion rolls as
they fire up underneath Nero.

The main way to defeat Berial is to use the Devil-Bringer to catapult
above his head. Approach Berial and jump up and catapult towards him
and then perform a mid-air combo. Be quick though! As soon as Nero
lands on the ground, continue to quickly catapult above Berial's head
and attack him in mid-air.

Continue the aerial assault on Berial's head (while evading his sword
attacks) until he keels over. When he's down, approach him and use the
Devil-Bringer to trigger a cool grab move on him. When he recovers, RUN
AWAY! If you don't run, you'll get caught in the Armageddon attack! To
recover any lost health, have Berial destroy the houses to unleash some
Green Orbs (if there are any still left). Keep slashing away at his
head until Berial is down and out. 

After the cutscene, enter the stairway and go all the way to the top of
the hill to complete the mission. MISSION COMPLETE!

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================
=======================================================================

                +++   MISSION 3 - THE WHITE WING   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / |_  /
             / /|_/ // /_\ \_\ \_/ // /_/ /    / _/_ <
            /_/  /_/___/___/___/___/\____/_/|_/ /____/ 

--MAIN OBJECTIVE: SEARCH THE FORTUNA CASTLE

++AREA: SECOND MINING AREA

Make your way down the tracks and make a hard left turn at the first
intersection. Aside from the enemies, you'll see a barricade blocking a
Red Orb statue. Break down the wall and start getting those Red Orbs!

Once that's over with, eliminate those delicate little flowers and
continue down the mine to the waterfall area. Jump up to the top of the
area by using the Grim Grips floating above. 

--OBJECTIVE: FIND THE BLUE ORB

As soon as Nero grapples to the top, you'll notice there are two more
Grim Grips high above. Jump towards them and grapple them. When Nero
grapples the second one, do a kick jump on the wall to jump higher and
you will see THREE more Grim Grips AND a Blue Orb. Grapple past those
three grips and then grab the Blue Orb!

Now jump back down and enter the next area to eliminate some more
baddies. But before you exit the area...

--OBJECTIVE: OBTAIN A YELLOW ORB

There is a hidden alcove just near the exit of the mine shaft. Make a
left turn and you'll find a YELLOW ORB! This item resurrects you in
mid-battle in case you perish. Grab it and then leave.

++AREA: FORTUNA CASTLE GATES

Make your way to the upper left side of the hill to find a large Red
Orb sitting on top of a ledge. Jump up and grab it and continue down
the hill to the next area. Destroy the small pillars to restore health
and continue towards the bridge to trigger a cutscene with a new enemy.

--NEW ENEMY: FROST
After the cutscene, it's Twing-Twang time! The Frosts are a strong and
sneaky bunch and you'll need to be on your feet to defeat them. They
like to toss ice projectiles and attack from above. Evade their
projectiles and use hard aerial combos on them to defeat them. For
better results, try to battle all the Frosts close together. When Nero
uses the Buster on them, they will get hit as he spins them around, so
get to it. The more Busters, the better!

--OBJECTIVE: FIND THE SECRET RED ORBS

When all three Frosts are toast, the red energy will disperse. Do NOT
leave the area just yet! There is a stairway next to the large pillar
structure that leads all the way back up to the Fortuna Castle Gate
area. Does it make any difference? Not really, but just so you know.

Also, in the area where you encountered the Frosts are four large
pillars. Jump and land on top of two of the pillars to reveal a large
gaggle of Red Orbs. There's nothing else to do in this area, so make
your way to Fortuna Castle to trigger a cutscene with the BOOBTASTIC
extraordinaire Gloria! It's just a total pooter-punnany party! When the
cutscene ends, enter the castle.

++AREA: THE GRAND HALL

There is nothing to do inside the Grand Hall (well, except break open
the chairs and pews for Red Orbs). The upper part of the room is
blocked by blue energy, so ignore it. The Grand Hall has two doors: a
Green door on the left side (near the Divinity Statue) and a Red door
on the right side of the room. Enter the GREEN door to the next area.

++AREA: LARGE HALL

--OBJECTIVE: ENTER THE TORTURE CHAMBER

This giant hallway is filled with Scarecrows and some Gyro Blades.
Ignore the Gyro Blades for now. Destroy the enemies if you want and
then explore the hallway. You'll notice that when you make it to the
other side of the hall, the Red door exit will lead Nero BACK into the
Grand Hall. When you're done exploring the large hallway, go back to
the other side (near the Green door) and look for the side hall with
another Red door.

++AREA: TORTURE CHAMBER

Enemies will appear, so get to eliminating them! When all of them are
gone, enter the next room and go up the stairs. It's PUZZLE TIME!

-----------------------------------------------------------------------

                +++   PUZZLE: TORTURE ROOM PUZZLE   +++

On your first try, this puzzle might seem difficult, but its not. If
Nero screws up the puzzle or he hits the spikes on the roof, he lands
to the bottom of the Torture Room and has to fight some enemies. This
will happen every time you screw up, so BE CAREFUL! Now stand on the
blue crest and use the Grim Grip to land on the first ledge. Catapult
to the very next ledge but DO NOT move just yet!

Notice that there are TWO Grim Grips: one in the middle and one behind
it that moves left to right. When the moving Grip is within the middle,
catapult twice to the next ledge and then WAIT! Three more Grim Grips
will appear. Wait for the closest one to appear and then quickly
catapult three times to the next ledge and then WAIT!

As soon as Nero lands, wait for the three previous Grim Grips to
disappear. Now TWO more Grips will appear: one that appears and
disappears and one stationary Grip behind it. When the Grips appear,
catapult to the next ledge and then WAIT!

Three final Grips will appear: one near Nero, another moving Grip in
the middle, and a stationary Grip behind it. Time your catapults
correctly and Nero will land in the narrow hallway! WHEW-WEE! Enter
through the doorway to the next area.

If you're still having trouble with this puzzle, copy and paste this
URL to see how it's done:

http://www.dailymotion.com/video/x4aq9d_dmc4-torture-room-
puzzle_videogames

-----------------------------------------------------------------------

++AREA: GRAND HALL

You will end up back in the Grand Hall. Make your way to the adjacent
side (the right side of the hall). See those Red Orbs on the wall? Jump
towards the wall to grab the first one and then use a Kick Jump + the
Grim Grip to grab the Red Orb up on top. Now exit the area using the
Red door.

++AREA: CENTRAL COURTYARD

As you make your way up the stairs, Rev up the Red Queen to full
capacity. Make your way down the balcony terrace to encounter two
Frosts. Eliminate them with a revved up attack and use hard aerial
combos on them. If you are taking too much damage from them, then EVADE
by rolling towards them and battling them close together. Once the
Frosts are gone, exit the terrace using the other doorway.

++AREA: FORIS FALLS

There are no enemies here, so make your way down the stairs. Go all the
way down to the bottom of the terrace to see a strange pink-colored
light pole. Above the pole is a Vital Star L. To retrieve it, use a
Kick Jump and Grim Grip to grab it.

With the item in your stash, go up the stairs and exit the area. Nero
cannot access the orange-glowing statue, so ignore it and exit.

++CENTRAL COURTYARD

Yup, it's the same place, but only on the other side. Two Frosts will
appear (again), so bring the pain and snuff them out! Exit the area
using the stairs to go back inside to the Grand Hall.

++AREA: GRAND HALL

Approach the fiery blue mechanism and strike it until it releases the
blue energy in the room. Now enter the newly opened doorway nearby and
exit to the next area.

++AREA: GALLERY

As you enter the Gallery, some more scarecrow enemies will appear.
Snuff them all out to clear the area. Now exit to the next area.

++AREA: LIBRARY

--OBJECTIVE: OBTAIN THE ANIMA MERCURY

Approach the Divinity Statue and power-up whatever you need to power
up. The next area will be a sub-boss battle, so be prepared!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

           +++   SUB-BOSS BATTLE: THE WHITE KNIGHTS   +++

The White Knights are NOT too tough as they look, but you still need to
be quick on your feet. The Knights have a few attacks:

--JOUST STRIKE
--AERIAL JOUST STRIKE
--SHIELD SMACK

The Knights will spend most of the time guarding themselves (or flying
in the air). If you attack them from up front; they will take damage
and then smack you with their shield (or poke you with their joust) if
you don't move away. As for the floating Knight, he will spin around to
do an aerial joust strike, which you can simply evade. You can knock
down the floating Knight by using the Buster on him.

So how do you defeat these guys then? Simple! While they do have some
painful joust strikes, you can AVOID all that pain by simply rolling
BEHIND them. Yes, when you roll behind them, the Knights will NOT see
you and will assume you are in front of them. Assault them from the
back with a barrage of Streaks and aerial combos. Keep the pain raining
on them and then end the battle by using the Buster. That was easy!

Once you're done going cannibal on these fools, approach the yellow-
glowing pedestal in the next room to receive a new item: the ANIMA
MERCURY. This item will allow Nero to activate and move the Gyro Blades
inside the Large Hall. MISSION COMPLETE!

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================
=======================================================================

                 +++   MISSION 4 - COLD BLOODED   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / / / /
             / /|_/ // /_\ \_\ \_/ // /_/ /    / /_  _/
            /_/  /_/___/___/___/___/\____/_/|_/   /_/  

--MAIN OBJECTIVE: USE YOUR NEWLY EARNED POWERS TO GATHER THE FOUR GYRO
BLADES!

++AREA: LIBRARY

Approach the Gyro Blade inside the Library and use the Buster to
activate it. The only way to move the Gyro is to punch it with the
Devil-Bringer. The only problem is that when Nero punches the Gyro, it
only moves about a foot away each time.

The fastest way to move the Gyro is to attack it with the sword and
then punch it. When Nero strikes it, the Gyro will start spinning.
Punch the Gyro while it's spinning to hurl it like a pinball across the
room! Cool move, huh? Use the Gyro to break the door open and then
leave the Library back to the Gallery.

++AREA: GALLERY

--OBJECTIVE: USE THE GYRO BLADE AGAINST YOUR ENEMIES

More enemies will appear including a pair of Frosts. Not to worry!
Quickly approach the Gyro at the end of the room and activate it. Spin
the Gyro and then punch it to hurl the Gyro around the room like a
killer sawblade. The spinning Gyro will instantly kill the Scarecrows
and damage the Frosts like crazy! Continue using the Gyro Blades until
the room is clear. Now exit the area back to the Grand Hall.

++AREA: GRAND HALL

--OBJECTIVE: DESTROY THE SEALED COFFIN

Jump down to the lower floor of the Grand Hall. There is a Gyro Blade
at the front of the room, so approach and activate it! Hurl the Gyro
towards the coffin to destroy it. After the coffin is gone, there is
nothing else to do, so enter the Green door to the Large Hall.

++AREA: LARGE HALL

--OBJECTIVE: SOLVE THE GYRO BLADE PUZZLE

Alrighty, get ready for easiest yet longest puzzle! Near the Green
doorway (where you entered) is a sealed off Gyro Blade at the end of
the wall. You'll need another Gyro Blade to break the seal.

Make your way to the middle of the Large Hall to find the Gyro Blade
altar. Two Gyro Blades are already in place, so activate one of them
and then hurl it towards the sealed wall. Remember to spin the blades
and then punch the Gyro so that it instantly kills all the scarecrows
that block the hall. Break the seal and then you'll release the third
(out of four) Gyro Blade.

With two Gyro Blades to move, Nero can only activate and move one Gyro
at a time. Hurl both Gyro Blades to the altar and place both of them
back into its place at the altar. One more to go! Now go to the other
side of the Large Hall and enter the Brown doorway to the next area.

++AREA: DINING ROOM

Whoa-oh! A pair of White Knights will appear in the area to crash the
party! Eliminate them the same way as in the previous mission to clear
the area. Now exit the Dining Room to encounter another puzzle.

--OBJECTIVE: USE THE GYRO BLADE AS A SHIELD

The adjacent hall will spew large fireballs every few seconds. Activate
the nearby Gyro and hurl it towards that hall. Stand behind the Gyro
and continue to hurl it towards the fire-spewing wall. Destroy the wall
to reveal a special treat. Approach the wall and examine it to find the
next Secret Mission!

-----------------------------------------------------------------------

               +++   SECRET MISSION 02: ALLEY OOP   +++

This mission requires Nero to perform a mid-air Buster FIVE times
WITHOUT touching the ground! Think you can do it?

Copy and paste this URL to see how to complete this mission:
http://www.gametrailers.com/player/usermovies/173403.html

-----------------------------------------------------------------------

Once you're done swingin' the hammer on that mission, exit the room to
the next area.

++AREA: LARGE HALL

More scarecrows will appear here. Eliminate them to disperse the red
energy and to reveal a fiery blue mechanism. Strike the mechanism to
open the doorway and then approach the fourth Gyro Blade.

Activate the Blade and hurl it towards its place in the Gyro Blade
altar (while slicing the scarecrows in the hall with it) to solve this
goddamn puzzle! Finally! Now enter the newly opened doorway to
encounter a new boss...?

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                     +++   BOSS BATTLE: BAEL   +++

                        ____  ___    ________
                       / __ )/   |  / ____/ /
                      / __  / /| | / __/ / /
                     / /_/ / ___ |/ /___/ /___
                    /_____/_/  |_/_____/_____/

The battle begins with Nero battling the Rusalka twins. They rarely
inflict any damage, so keep using the Streak on them until the REAL
boss finally shows his big fat slimy ass.

Battling Bael is very similar to battling Cerberus from DMC3 (only
without the three heads). Bael has a bevy of attacks:

--ICE SPIKES
--ICE RAIN
--CHOMP-AND-CHOMP
--ICE DECOY
--BODY STOMP

All of Bael's attacks are easy to evade. Run to the left or right side
of Bael to avoid getting damaged from his mouth attacks. Use the Devil-
Bringer to grapple closer and use aerial combos on him. That's pretty
much it. When Bael loses a large chunk of health, he expands his body
and then disappears, leaving only the Rusalka twins.

Damage the twins (watch out for their blade swipes) until Bael shows up
again. Continue to evade his ice attacks and AVOID standing in front of
him. When he jumps up, his shadow will indicate that he'll drop on top
of you, so quickly roll away and continue pounding some combos until
his health has been depleted.

Once Bael is down for the count, approach him and use the Devil-Bringer
to trigger the final blow towards this big fat blob. Once it's all done
and over with, collect those Red Orbs and exit the courtyard to
complete the mission.

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================

                    +++   MISSION 5: TRISAGION   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / / __/
             / /|_/ // /_\ \_\ \_/ // /_/ /    / /__ \
            /_/  /_/___/___/___/___/\____/_/|_/ /____/ 

--MAIN OBJECTIVE: OBTAIN THE WING TALISMAN

++AREA: SOLDIER'S GRAVEYARD

--NEW ENEMY: MEPHISTO
It may seem a little bit difficult at first to kill the Mephisto
enemies, but there is only one way to do it: use the mid-air Buster.
Yup, avoid trying to do mid-air combos or shooting at it. Instead, jump
towards Mephisto and use a mid-air Buster to punch him.

It'll take a few tries to jump close to him, but all it takes is a few
Buster punches to the cranium to reveal its true lizard form. Keep
using mid-air Busters on Mephisto until its lizard form falls to the
ground. From there, use whatever combos you want on it to kill it! Kill
both of these things to clear the area.

--OBJECTIVE: USE THE RUSALKA CORPSE TO FIND A SECRET MISSION

Destroy all of the tombstones and pillars to get Red Orbs. Near the
exit stairway is a metal fence on both sides. Destroy the fence and
then go under the stairs to find another Secret Mission door!

-----------------------------------------------------------------------

        +++   SECRET MISSION 03: NONVIOLENT RESISTANCE   +++

For this mission, Nero is required to raise his Stylish ranking without
using any attacks. WHAT?!? Whatever, I ain't doing this mission. PFFT.

-----------------------------------------------------------------------

Once the Secret Mission is done (or not), exit the graveyard to the
next area.

++AREA: MASTER'S CHAMBER  

More White Knights will show up to greet you, so greet them back with a
sword to the cranium! Once all the Knights are gone, the Rusalka Corpse
will indicate that there is another Secret Mission in the room.

Approach the fireplace and jump above it. Destroy the mirror to reveal
a secret alcove to another Secret Mission!

-----------------------------------------------------------------------

             +++   SECRET MISSION 10: PUPPET MASTER   +++

For this mission, Nero must use ONE Gyro Blade to destroy FIVE
pedestals located in the Large Hall. There are no enemies here, so use
the pinball strategy. Activate the Gyro, attack it to spin it, and then
punch it to hurl it across the room. Destroy all five pedestals within
two minutes to complete the mission.

-----------------------------------------------------------------------

Once that's done, exit the room to encounter those White Knights again.
Kill them off (or don't) and then exit the room to a familiar place.

++AREA: TORTURE CHAMBER

Approach the fiery blue mechanism and strike it to open the metal gate
and lower the spikes. Now activate the Gyro and hurl it to the other
side and destroy the pedestal to trigger a cutscene.

++AREA: PRISON DEPTHS

--OBJECTIVE: OBTAIN THE WING TALISMAN

Two Mephistos will appear, so get to it and Buster them to death! With
both of them gone, approach the mantle and grab the WING TALISMAN. This
item enables Nero to jump to super high places that have a red-glowing
crest on it. Jump on the first red crest and jump up to the next one.

As you jump higher, you'll notice that there are ledges near each
crest. If you can direct Nero to make him land on the ledge, you will
find a few goodies like Red Orbs and a Red Orb statue. Now jump your
way out of the chasm back to the Torture Chamber.

++AREA: TORTURE CHAMBER

Scarecrows and Mephistos will show up to bug you. Bust out the Buster
and whack them all to clear the area. Exit back to the Large Hall.

++AREA: LARGE HALL

Three Frosts will be waiting for you in the halls, so be ready to fight
back. Eliminate the Frosts and exit back out to the Grand Hall.

++AREA: GRAND HALL

Approach the red crest (where you destroyed the coffin) and jump to the
chandelier above. Strike the base of the chandelier to trigger a
cutscene. Now enter the newly opened path and go down the stairs.

See that glowing green thing behind the metal bars? Use the Grim Grip
to grab a Vital Star S! Now exit the room to a new area.

++AREA: UNDERGROUND LABORATORY

Go all the way to end of the path to complete the mission.

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================
=======================================================================

                 +++   MISSION 6: RESURRECTION   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / / __/
             / /|_/ // /_\ \_\ \_/ // /_/ /    / / _ \
            /_/  /_/___/___/___/___/\____/_/|_/  \___/ 

--MAIN OBJECTIVE: RELEASE THE TRUE POWER THAT RESIDES WITHIN

--OBJECTIVE: FIND THE BLUE ORB

Enter the chasm but DO NOT jump down just yet! To the left of the
screen is a Blue Orb sitting and waiting to be taken. Carefully walk
through the ledge and then grab it. Now jump down to the bottom of the
laboratory. Ignore the red statue altar (it's for Dante) and enter the
next area.

++AREA: R & D ACCESS

--NEW ENEMY: FISH-SHARK THINGIE
These enemies "swim" under and around the area. All Nero has to do is
simply grab them with the Grim Grip so that he can inflict some damage.
Use the Buster on them to shorten the battle. Once all of them are
fried, exit the area through the other doorway.

++AREA: GAME ROOM

-----------------------------------------------------------------------

                     +++   LIAR'S DICE PUZZLE   +++

The concept of this "puzzle" is really simple. In order for Nero to
exit, he needs to roll the dice. Whatever number it lands on is how
many spaces his "shadow" can move. Understand it so far?

It doesn't matter where Nero stands. Walk up to the dice and grapple it
to choose a number. After it rolls, Nero's shadow will move according
to the number the dice fell on. From there, enemies will appear just
because they HAVE to.

Scarecrows and Frosts will appear for no reason, so just kill them off!
When the room is clear, Nero can then roll the dice again. From this
point on, it'll keep going on like this until Nero's shadow finally
reaches the last space. Tedious, you say? Goddamn right it is.

Also, as Nero's shadow gets closer to the last spot, prizes (instead of
baddies) will start to show up. Finish this stupid-ass puzzle to
continue on with the game.

-----------------------------------------------------------------------

Before you enter the doorway to the next area, access the nearby
Divinity Statue first! Stock up on stuff and then exit.

++AREA: CONTAINMENT ROOM

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                +++   BOSS BATTLE: AGNUS'S MIRROR   +++

                      ___   _______   ____  _______
                     /   | / ____/ | / / / / / ___/
                    / /| |/ / __/  |/ / / / /\__ \
                   / ___ / /_/ / /|  / /_/ /___/ /
                  /_/  |_\____/_/ |_/\____//____/  

The point of this battle is to shatter the large glass mirror that
Agnus is standing behind to win the battle. See those large flying
swords? They can be painful if you don't evade them properly.

Use the Grim Grip to grab them in mid-air and then immediately use the
Buster to throw it at the mirror. That's it! That's all you have to do
for this battle, so evade the sword attacks, and then grapple and throw
them at the mirror until it finally shatters to a million pieces. I
can't make it sound any easier than that, so DO IT.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

After the long cutscene, Nero will have the ability to use the Yamato
Devil Trigger! Now exit the area.

++AREA: FORIS FALLS

--OBJECTIVE: GET TO THE FORIS FALLS ENTRANCE
--OBJECTIVE: OBTAIN THE BLUE ORB

Approach the blue mechanism and strike it to trigger a cutscene. From
there, go upstairs and move towards the ledge near the exit door.
You'll notice a floating Blue Orb. Do you see it?

In order to retrieve it, you'll need to have Nero's RUN ability
purchased from the Divinity Statue. If you don't have it, then come
back to this area when you do. Otherwise, run up the stairs and then
run towards the ledge and Nero will do a long jump. The timing for the
jump needs to be VERY precise. Nero must literally jump in front of the
Blue Orb in order to retrieve it (trust me, using the Grim Grip won't
work). It'll take a ton of tries, but it's worth it! Once you're done
playing with the grill in the washing machine, exit the area.

++AREA: ANGEL CREATION

Enter into the factory to face off against a trio of White Knights.
These guys should be easy by now, so GET TO IT! Use the Buster on each
of them to kill them faster.

After the Knights are finished, continue up the pathway to encounter
two more of these Knights. Clean them up with your Buster style and
then continue on.

In the next area, you'll face off against a large gaggle of Knights.
About 6-8 Knights will spawn (not all at once), so kill them all off to
clear the factory area. Now exit out to the next area.

++AREA UNDERGROUND LABORATORY

Jump all the way back to the top of the chasm and then make your way
back into the Grand Hall area.

++AREA: GRAND HALL

As soon as you enter the Grand Hall, enter through the door on the left
or right side of the destroyed painting.

++AREA: CENTRAL COURTYARD

Rev up the Red Queen because you'll encounter some Frosts again.
Approach and kill them off and then exit the area.

++AREA: FORIS FALLS

Make your way to the newly revealed entrance.

++AREA: FOREST ENTRANCE

Go all the way up the tunnel to the Forest area to complete the
mission. WOW.

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================

                 +++   MISSION 7: THE SHE-VIPER   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / /_  /
             / /|_/ // /_\ \_\ \_/ // /_/ /    /   / /
            /_/  /_/___/___/___/___/\____/_/|_/   /_/  

--MAIN OBJECTIVE: PROCEED THROUGH THE FOREST OF RUIN

++AREA: FOREST ENTRANCE

In the forest area, there are large pods on the ground that look like
cocoons. Destroy them to unleash a bunch of Red Orbs. This area is
clear of enemies, so its exploration time!

There is a large tree branch with cocoons and a Red Orb statue near the
gazebo. Approach the large gazebo in the center of the area and the
Rusalka Corpse will start buzzing off. In the center of the gazebo is a
doorway to a Secret Mission!

-----------------------------------------------------------------------

            +++   SECRET MISSION 08: ROYAL BLOCKER   +++

This is more of a mission for Dante than Nero. For the mission, Dante
needs to do FIVE successful Royal Blocks using the Royal Guard ability.
Should be easy enough, right?

-----------------------------------------------------------------------

Once you're done canoodling, make your way to the next area.

++AREA: WINDSWEPT VALLEY

--OBJECTIVE: FIND THE HOLY WATER

Before you jump down to the bottom of the mountain, make a left turn
and follow the ledges to the end to find a lone Holy Water sitting and
waiting for your ass. Now jump down to the bottom to encounter some new
baddies.

--NEW ENEMY: ECHIDNA'S SEEDS
These things are total joke. Simply grapple them and then use the
Buster to tear them to shreds. Too easy. In the area are two large
sealed doors that can only be opened with a Gyro Blade.

--OBJECTIVE: FIND THE GYRO BLADE

There's nothing else to do in the area, so go up the stairs and enter
the large building.

++AREA: RUINED CHURCH

In this area, the Echidna's Seeds will morph with the scarecrows to
form some kind of hybrid. Although they don't look any different, these
new scarecrows have the ability to use sharp blades even after Nero
knocks them down, so BE CAREFUL when fighting them!

Once you're done with these freaks, look to the right side of the room
to see glass walls that can be shattered. Shatter the glass wall to
reveal some more cocoons and a red statue altar (for Dante). Now go up
the stairs and activate the blue mechanism to reveal a glowing pathway.

Quickly make your way down the path before it disappears and exit
through the Emblem Door.

++AREA: RUINED VALLEY

Go up the metal stairs and catapult from ledge to ledge to a new
puzzle...if you can call it that.

-----------------------------------------------------------------------

                 +++   DISAPPEARING FLOOR PUZZLE   +++

This "puzzle" is almost similar to the Torture Chamber puzzle. After
Nero activates the blue mechanism, a set of floor tiles will appear.
After a few seconds, another set of floor tiles will appear and the
last set will DISAPPEAR. Understand how it works?

The only thing that will distract Nero are the two Mephistos floating
around. Avoid using aerial Busters on them and patiently wait for them
to get close to use a Buster. As the floor disappears, quickly jump to
the next set or else Nero will fall to the area below (Ruined
Lowlands). If he does fall to the bottom, Nero then needs to eliminate
a bunch of baddies in order to get back to the top.

The key to this puzzle is patience. If you can't spend the time to
patiently wait, then you deserve to keep falling to the bottom of the
pit! When the floor is about to disappear, quickly move to the next
appearing set of tiles or jump towards it. Rotate the camera so that
you don't miss the jump. Keep jumping on the next set of tiles until
the path towards the door opens up. From there, get your impatient ass
to the next area.

-----------------------------------------------------------------------

++AREA: LAPIS RIVER

This area is completely clear of enemies, so just search for Red Orbs
all over the place. But DO NOT leave just yet!

--OBJECTIVE: FIND THE SECRET MISSION

Go all the way to the left side of the area (near the end of the
waterfall) and the Rusalka Corpse will start buzzing. Look for the lone
tree at the end of the path to find a doorway to a Secret Mission.

-----------------------------------------------------------------------

              +++   SECRET MISSION 05: SKY SCRAPER   +++

For this mission, Nero has 60 seconds to jump using the red crests ALL
the way to the very top. GOOD LUCK!

-----------------------------------------------------------------------

Exit the area.

++AREA: ANCIENT PLAZA

Echidna's Seeds and those hybrid scarecrows will appear in the area, so
start eliminating them! Clear the area and then exit.

++AREA: WINDSWEPT VALLEY

You just found the Gyro Blade! Now activate it and hurl it at the
doorway to bust it open. Use the Gyro on the Seeds and scarecrows and
then hurl the Gyro at the other sealed doorway. When the path is open,
head down the stairs to the next area.

++AREA: RUINED VALLEY

Get ready for a semi-Indiana Jones type of chase. Quickly run down the
metal stairs to avoid getting chomped by Echidna. Destroy the cocoons
blocking the way and then make it all the way to the end of the path
and then exit out.

++AREA: FORGOTTEN RUINS

--OBJECTIVE: FIND THE BLUE ORB

Approach the nearby blue statue altar and start whacking away at it
with some hard combos. Keep attacking it until Nero receives an ATOMIC
rating to receive a Blue Orb! WOO-HOO!

Now continue down the path to encounter some more hybrid scarecrows.
Eliminate them all and then access the Divinity Statue at the end of
the path. Stock up on stuff if you need to and then enter the next area
for a boss battle!

-----------------------------------------------------------------------
-----------------------------------------------------------------------

                   +++   BOSS BATTLE: ECHIDNA   +++

                ______________  __________  _   _____
               / ____/ ____/ / / /  _/ __ \/ | / /   |
              / __/ / /   / /_/ // // / / /  |/ / /| |
             / /___/ /___/ __  // // /_/ / /|  / ___ |
            /_____/\____/_/ /_/___/_____/_/ |_/_/  |_|

Echidna likes to play it rough! The battle is not so difficult than the
battle with Bael but you still need to be fast with your evasion moves.
Echidna uses a couple of killer moves:

--VIPER SLAM
Echidna hovers around the arena and then quickly knocks you down. Use a
well-timed evasion roll to get out of the way of her attack.

--VIPER SEEDS
Echidna spreads her "legs" like a spider and starts laying eggs. Simply
use the Grim Grip to grapple near her vulva-looking sac and whack it
until she retreats. Did I just say that out loud?

--VIPER TENTACLES
Echidna plants herself on the ground and summons a bunch of her
tentacles from the ground to pound you. Catapult towards her head and
then whack, whack, whack!

When she moves around the arena, catapult towards her head and then
start wailing at her body. From there, you'll be spending a lot of your
time evading and then attacking as soon as she stops. When she gets the
wind knocked out of her, grapple towards her and use the Buster to
trigger a special attack to reduce her health by 15%.

Just as she begins to lose more health, she starts glowing in a gold
color and starts hurling seeds at you. Ignore the seeds and continue
the assault until she gets knocked out. Once Echidna is out for the
count, jump up towards her and use the Buster to end the battle in
stylish fashion! 

Nero will obtain the SEPHIROTHIC FRUIT which will allow him to disperse
the red tree barks blocking certain paths.

                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|

                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _|
               \___|\___/ _|  _|_|  ____|___|  _|  ___|

=======================================================================
=======================================================================

                         TO BE CONTINUED...

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