
/
/
/
No More Heroes /
-------------------------------------- / "Heroes will fall...
/----------------------------------------
/ and a new champion will rise..."
/
/
-------------------------------------------------------------------------------
//Game Specs
-----------------------------------
Platform: Wii
Developer: Grasshopper Manufacture, Ubisoft (2008)
Genre: Sword Fighter, Action/Adventure
Rating: M (Blood and Gore, Crude Humor, Intense
Violence, Sexual Themes, Strong Language)
//Walkthrough Specs
-----------------------------------
Author: Georgi Samaras
E-mail: SophiaLee04@yahoo.com
Version: 1.22
Last Updated: February 7, 2008
-------------------------------------------------------------------------------
//Contents
-----------------------------------
Introduction........................... [int]
Controls .............................. [con]
The HUD and Menu ...................... [hud]
Santa Destroy ......................... [san]
Battle Mechanics ...................... [bat]
Death Blows and Slots ................. [slo]
Tips and Tricks ....................... [tip]
Walkthrough
Ranking 10 ......................... [r10]
Ranking 9 .......................... [r09]
Ranking 8 .......................... [r08]
Ranking 7 .......................... [r07]
Ranking 6 .......................... [r06]
Ranking 5 .......................... [r05]
Ranking 4 .......................... [r04]
Ranking 3 .......................... [r03]
Ranking 2 .......................... [r02]
Ranking 1 .......................... [r01]
Job Center Listings ................... [job]
Assassin Side Missions ................ [asm]
New Game + ............................ [ngp]
FAQ ................................... [faq]
Miscellaneous ......................... [mis]
-------------------------------------------------------------------------------
//Introduction [int]
-----------------------------------
Welcome to the city of Santa Destroy: home to the United Assassins
Association and the young man determined to reach its peak, Travis
Touchdown. Using a beam katana he won in an internet auction, Travis
determines to prove his worth after having been recruited and ranked 11th
in the UAA. It's your job to help him become number 1 and to do it in one
piece.
If you've ever played a game called Killer7, then you may already have an
idea of what you're getting yourself into. If not, I highly recommend it.
Get ready for disturbing humor, unique graphics, and really, really
addictive gameplay. Thank you, Suda51!
-------------------------------------------------------------------------------
//Controls [con]
-----------------------------------
in battle (nunchuk):
control stick: move Travis
C: center camera behind Travis
Z: hold to lock on to an enemy
shake nunchuk: perform a jumping slash (technique must first be learned)
in battle (Wii-mote):
d-pad up: lock on to a different enemy (when locked on)
d-pad down: dodge (when locked on)
d-pad left: move camera, dodge (when locked on)
d-pad right: move camera, dodge (when locked on)
A: slash, charged slash (hold A)
B: beat attack, charged beat attack (hold B)
-: activate Anarchy in the Galaxy (if you have stock)
+: open menu/pause game, skip cutscenes (press twice)
1: charge mode
2: toggle mini-map
shake Wii-mote: help Travis get up after being knocked down
*in battle, you will also be prompted to wave the Wii-mote and nunchuk
according to on-screen arrows
on foot (nunchuk):
control stick: move Travis
C: center camera behind Travis
Z: switch to first-person view
on foot (Wii-mote):
d-pad: move camera
A: interact
B: dash (technique must first be learned)
+: open menu/pause game
2: toggle mini-map
on the Schpeltiger (nunchuk):
control stick: steer
C: cycle through camera views
Z: hold to activate booster
on the Schpeltiger (Wii-mote):
d-pad down: dismount (while stopped)
A: accelerate
B: brake/reverse
+: open menu/pause game
1: have a friend bring your bike to you in town
2: toggle mini-map
B + A: burn out (release B to take off)
Wii-mote up: wheelie jump
Wii-mote left/right + B: drift turn
*on the loading screen, hit B repeatedly to play around with the loading
star
-------------------------------------------------------------------------------
//The HUD and Menu [hud]
-----------------------------------
Going into battle or driving in town, you'll notice a lot of clutter on the
screen, your heads-up-display. Here, I'll describe what all that stuff
means. I'll also detail the tabs in the menu, which is accessed by
pressing the + button.
Battle HUD
----------
heart: your health gauge
tiger: Dark Side Mode meter (see "Death Blows and Slots")
"High/Low" meter: tells you how you're holding your katana/remote and
determines how Travis slashes and punches
energy meter: the katana's battery power
LB$: Travis' pocket money
777: Anarchy in the Galaxy stock, of which you can hold only three
mini-map: shows paths and items of interest and can be modified to show
enemy positions
slots: only appear in the bottom center of the screen after a death blow
(see the "Death Blows and Slots" section)
City HUD
--------
heart: your health gauge, although Travis never seems to lose health in
town, even after crashing his bike
energy meter: Travis' stamina (for dashing) and the Schpeltiger's nitro
gauge (when riding)
LB$: Travis' pocket money
mini-map: shows roads, event icons, and items
L---R: in the center of the screen, shows which direction your motorcycle
is turning
speed: your speedometer, for those who love to know they're going as fast
as possible while mowing down pedestrians
Menu Tabs
---------
map: a bigger version of the pixelated mini-map
ranking: how much money you need for the next fight and how much you
currently have
side job: the terms of your current side job, if you've signed up for one
config: adjust volume, camera controls, and toggle subtitles
data: load save data or start a new game
The rest of the stuff displayed on the menu should be self-explanatory.
Note that if you want to keep multiple save files, you must let the game
auto load one and then access the other through the menu.
-------------------------------------------------------------------------------
//Santa Destroy [san]
-----------------------------------
The city streets are where you're going to be doing much of your business.
To make navigating easier, always make sure your mini-map is on in the
lower right corner of your HUD. All the points of interest are marked by
icons on that map. Here's a list of businesses in the city that are worth
it to visit regularly.
Motel "No More Heroes"
----------------------
This is Travis' base of operations. In the bedroom, there's:
a closet: where you keep all of Travis' clothes you've found or bought
a drawer: where all your weapons are stored
a map: see the layout of Santa Destroy and your mission rankings
a telephone/fax machine: gives you updates on your UAA rank and
messages about video rentals
In the living room, you'll find:
the toilet: your only readily accessible save point
the TV: watch various videos Travis has (mostly wrestling videos you
bought) and play video games (after a certain stage)
the fridge: open to replenish your health
Jeane: Travis' cat and only family, press random buttons and wave the
remote to play with her
cards: wrestling cards that add to your otaku collection, as well as
unlock concept art during a New Game +
The motel's map icon is a house, and its flag is easily visible from
several city blocks. If you ever need to get to the motel quickly, jump
into the river in the middle of town or into the ocean off Iron Claw
Point. You'll automatically be back in the parking lot, no worse for
your ordeal. (Thanks to Josh L. for pointing this out.)
K-Entertainment
---------------
An advertising agency which also dapples in seedy contractual killings.
Go here to take on assassin missions to earn some extra cash and to
practice your moves. See the "Assassin Side Missions" section for
details. Its map icon is, fittingly, a skull.
Job Center
----------
If you'd rather not shed blood to make some extra cash, go here to earn
your money with honest jobs. These are extremely varied and pay
differently depending on what each job has you do. See the "Job Center
Listings" section for more details. Its map icon is a white stick person
on a pink background.
ATM
---
If you want to move up the UAA ranks, you need to pay an entry fee.
Once you have the money, head to the ATM, marked by a dollar sign in a
yellow circle, to pay.
AREA 51
-------
Santa Destroy's one-stop clothing shop. If you're looking to fill
Travis' closet, this is the place to go. Its map icon is a white t-shirt
with "51" on it.
Thunder Ryu Bldg
----------------
This is the office of Travis' sensei and where he goes to buff up. Each
exercise costs a certain amount of money and has you perform simple tasks
with the Wii-mote and nunchuk. Its map icon is a yellow kanji. And
because exercises don't warrant their own section, here's a list of each:
Dumbbells: move the nunchuk and Wii-mote upward alternately; finish 30
in 30 seconds and the number of slices in your beam katana
combo increases
Bench Press: rapidly press A to lift the weights, but use your index
finger rather than your thumb to make it easier; if you do
10 in 1 minute, your strength increases so you deal more
damage
Squats: snap both the Wii-mote and the nunchuk down at the same time;
completing 20 in 30 seconds increases your maximum vitality so
you take less damage
You'll need to do a dumbbell exercise every time you get a new beam
katana, and each exercise session will cost more money as your stats
increase, but they're not pricey by any means.
Naomi's Lab
-----------
Naomi researches beam katanas and sells you new models or accessories.
At first, Naomi will sell a beam katana of her own design but will make
new ones if you give her certain items. Each katana has its own unique
combo and death blow styles. The accessories she sells either increase
damage dealt or save battery power, and each katana except the Blood
Berry has its own set. There's also an accessory to help dig up treasure
by marking it on the mini-map with light yellow circles and making the
remote vibrate when you're standing over gold; this accessory is
universal. Naomi's lab's map icon is a blue beam katana (that looks more
like a popsicle) in a blue circle.
Beef Head
---------
This is the local video/game store, run by one of Travis' good friends,
Bishop. Travis is mainly into wrestling videos (among other things,
according to the messages on his machine). Watching the movies you buy
here helps Travis learn new wrestling moves. The store's map icon is a
pair of bull horns on an orange background.
Gold Town
---------
A bar located near Thunder Dragon's office. Inside, Lovikov waits to
teach Travis special techniques if he has the balls. Er, Lovikov balls,
that is. Lovikov balls are scattered around Santa Destroy and are marked
on the mini-map with an orange dot. They also emit a sort of humming
sound when you're near one. Bring seven to Lovikov, pick your technique
of choice, and he will teach it to you in his own special way. Here's
the techniques:
Memory of Three: displays position of enemies on the mini-map
Memory of Demon: lets you perform a jumping slash by shaking the
nunchuk
Memory of Child: lets you perform a dash outside of battle by pressing
the B button
Memory of Woman: extends Dark Side Mode limit
Memory of Mask: increases the range of your grab
Memory of Tattoo: displays the "Max Chain" bonus at the end of ranking
fights for extra money
Memory of White: lets you perform a jumping down attack on downed
enemies
Players of Killer7 may perk up at the number of techniques and balls each
one costs: 7. Each of these techniques is named for each Smith assassin,
and they also imbue Travis with powers similar to each Smith persona.
Items can also be found on the city streets. When you see a dumpster,
press A to kick it open for t-shirts or money. Any time you are walking on
an unpaved area, press A to stab the ground with your beam katana to dig up
money, if you're lucky.
-------------------------------------------------------------------------------
//Battle Mechanics [bat]
-----------------------------------
While the sword action in this game isn't just swinging the Wii-mote all
over the place, some of the actions you can perform are sensitive to how
you hold your remote. To perform a high attack, tilt the remote up. To
execute a low attack, tilt the remote down. Below is a list of the moves
you can execute while fighting, with the height-sensitive ones described as
such. All of these tactics are laid out in detail in the game's tutorial
at the start of the first mission.
Slashes
-------
To slash with your katana, simply press A. Slashes can be both high and
low; slash high when enemies guard low and slash low when they guard
high. Press the A button repeatedly to start a slash combo, and hold A
down to do a charged attack. A high charge sends Travis slashing
forward. A low slash has him attack enemies at his sides. Charged
slashes are unblockable, but you are extremely vulnerable and lose your
charge when you take damage. Charges also use up a lot of battery power
the higher the charge.
Beat Attacks and Wrestling Moves
--------------------------------
To stun an enemy and break their guard, press B to slam them. Beat
attacks can be both high and low; beat high when enemies are guarding
high and vice versa. Beat attacks can also be charged by holding down B;
enemies hit with charged attacks will always be automatically stunned.
When stunned, they'll be dizzied, as indicated by them seeing stars,
Looney Tunes style. Press B when near them to grab them and perform a
wrestling move, which will have you move both the Wii-mote and nunchuk
according to on-screen arrows. Once that enemy has been knocked to the
ground by your mad wrestling skillz, hit A to use a down attack to finish
them off. According to Josh L., inserting a beat attack in your combo
will sometimes result in a dizzying uppercut or a kick that sends foes
flying away from you. Either way, it works to your advantage, so don't
be a stranger to the B button.
Weapon Clash
------------
When your attack meets that of an enemy, you will lock swords. The
remote will appear on the screen in a circle. Rapidly turn circles with
your remote to deflect their attack and execute a death blow.
Lock On and Guard
-----------------
Press the Z button to lock on to an enemy. Pressing the up arrow on the
d-pad will change which enemy you lock onto. When locked on, Travis will
only focus on that one enemy and will run circles around him/her as well
as perform quick dodges when you hit down, left, or right on the d-pad.
Travis is invincible during a dodge. Locking on also lets Travis deflect
enemy attacks if he's not swinging his katana. On Sweet difficulty mode,
auto-guard will be enabled, so Travis will guard even when not locked on.
Charge Mode
-----------
Since the beam katana runs on batteries, the power will eventually run
out and they will have to recharge. Attacking enemies, using it to open
chests, and blocking attacks all use some of the katana's power. Press
the 1 button to enter charge mode. The game would have you wave the
remote from side to side to recharge, but it's much more fun to mimic
Travis and pump the remote up and down.
Travis is vulnerable to
attack during charge mode.
While in an area where you will have to fight, you'll see chests and icons
appear on the field. Enemies will also sometimes drop replenishing items.
Here is a run-down of each.
Purple Chests
-------------
These contain pizza which will boost your health. Small slices restore a
little, while whole pizzas completely restore it.
Blue Chests
-----------
These contain batteries for your beam katana. Small batteries restore
some of the gauge; large batteries fill it.
Exclamation Points
------------------
These mark your destination. To activate them, you must meet a certain
requirement, usually killing all enemies in the immediate area or picking
up a certain item in a chest.
Arrows
------
Small yellow arrows simply mark items of interest lying on the ground.
S
-
These mark save points (i.e. - toilets).
-------------------------------------------------------------------------------
//Death Blows and Slots [slo]
-----------------------------------
Depleting an enemy's health allows you to execute a death blow. This
simply requires you swing the Wii-mote in the direction of the arrow on the
screen. After the blood bath, slots will automatically appear and spin on
the bottom of the screen. If three symbols match, Travis will go into Dark
Side Mode. This is Travis' Force: he becomes indestructible and will tear
through anything in his path. Dark Side Mode lasts until the tiger in the
upper left reaches the goal flag along the top of the screen; in other
words, it doesn't last too long, so make the most of it. There are five
different Dark Side attacks.
"This is the end!"
------------------
Line up three cherries to slow down all enemies, allowing you to beat
them to the punch. This one seems to be the most common Dark Side
attack.
"Strawberry on the shortcake!"
------------------------------
Line up three grasshopper icons and Travis will move like lightning and
instantly kill anything in his way. Go up to an enemy, slash them, and
an arrow will spin on the screen. Make circles with your remote to make
mincemeat of your enemies.
"Blueberry cheese brownie!"
---------------------------
Line up three bells and a reticule will appear in the middle of the
screen. Move it with the control stick and press the A button to fire
waves of energy at long-distance foes. This is not an instant kill for
tougher enemies like those with beam katanas. Travis will move really
slowly during this, so just focus on getting enemies in your sight.
"Cranberry chocolate sundae!"
-----------------------------
Line up three Bars to see the screen go grainy. Walk up to an enemy and
watch for a button by Travis' head. Match the button prompt and Travis
will instantly kill the closest foe in style. Mess up and Travis will
only taunt, wasting time.
"Anarchy in the galaxy!"
------------------------
Line up three 7s (jackpot) to earn one stock, indicated by a 7 on your
HUD. Press the - button to activate this awesome power, which completely
destroys any enemies in the area and even all surrounding areas. This
power does not work on boss fights and actually deals very little damage
against your fellow assassins. Your stock does not carry over between
ranking missions either, so use it while you have it!
-------------------------------------------------------------------------------
//Tips and Tricks [tip]
-----------------------------------
Battle mechanics are one thing, learning the nuances of combat is a
different matter entirely. Below are a list of things that are just plain
helpful to know and can make or break a tough fight. Master the ways of
the assassin, young apprentice.
Surprise Slide
--------------
I don't know what to call this, but it's one of the most important things
to master in the game. We'll call it the Surprise Slide since it usually
results in a question mark above your target's head. What this move is
is a quick dodge that puts Travis behind an enemy, leaving them open for
tons of free damage. To perform it, let the enemy enter a slash combo.
Now run into it while guarding. During their combo, continuously double
tab or simply press and hold left or right on the c-stick. If
successful, you'll hear a sound as the screen turns dark, and Travis will
slide along the ground to get in striking position. Now mash A and watch
the hits pile on. This is invaluable against certain bosses but useless
against charge attacks.
Charged Death Blow
------------------
When performing a death blow, shake the remote or hit A when the screen
is in slow motion. Triangles will appear around your beam katana and
your target, indicating that the blow has become more powerful. It will
deal more damage to your target and also any nearby enemies. This will
not work during weapon clash death blows. (Thanks to Michael Green for
this info.) Josh L. also says that the charged death blow does not use
battery power, but I can't see a difference between it and a normal death
blow.
Windmill Recover
----------------
I'm not up to speed on my breakdancing lingo, but I'm pretty sure that's
what that move is called. (Thanks to Codey for correcting me!) When
knocked to the ground, Travis will spin his legs around to damage enemies
while getting back to his feet. I'm not really sure how to perform this
move. Josh L. says tapping A and B works. xander@lig.net says pressing
A right before you hit the ground (and possibly swinging the nunchuk too)
also works. I always perform it just by shaking the Wii-mote, but it
only works when an enemy is nearby and, even then, only sometimes.
The Killer7 Combo
-----------------
Players of Killer7 know Dan Smith was a total badass. The Lovikov
technique bearing his moniker is a powerful one. To perform the Jumping
Slash, shake the nunchuk. This is an unblockable attack from long range
that instantly downs a foe. It is similar to a charge attack though, so
if you are hit while preparing to jump, the move will be interrupted.
When you've knocked someone down, back away from them while staying
locked on and press A. This will result in a Jumping Down Attack, Kevin
Smith's move, which will instantly kill the target. And this, my
friends, is how you kill all normal enemies in just two hits. (Thanks to
Josh L. for info on the Jumping Slash.)
Weapon Upgrades
---------------
Don't underestimate the power of Naomi's wares. Her power and energy
saver upgrades are life savers in certain instances, since every time you
do an action with the katana, you pay for it with battery life. If you
get Tsubaki Mk-III and buy the LB$999,999 upgrade, you will never have to
recharge your battery. Josh L. puts this in a way I couldn't agree with
more: "At first this seems like a minor improvement, because a player may
think 'shaking the controller isn't so difficult' but really, having
infinite energy means you can block bullets fearlessly, use the surprise
move CONSTANTLY, and you can also use charge slashes and jump slash with
reckless abandon." The Mk-III energy saver upgrade is almost mandatory
in Bitter mode.
Slashing High, Slashing Low
---------------------------
For those who like to slash while holding the remote any which way, stop.
The game developers put a "High/Low" meter on the HUD for a reason.
There's a distinct sound you hear when an enemy is blocking your attack.
When you hear this, you can either do a beat attack, jump away until they
drop their guard, or you can switch your stance. Enemies can only guard
one of two ways, and if they're guarding your high slash, tilt the remote
down so you start slashing where they're not guarding and vice versa.
This is a great way to not miss a beat in the middle of a combo and not
lose your chain. (Thanks again to Josh L. for pointing out how important
this is.)
Pro-Wrestling Power
-------------------
Travis' real strength lies in his wrestling moves. These will shave off
good chunks of health on bosses and instantly knock down normal enemies.
Using them on bosses is difficult since they don't stun easily; watch for
them to stagger and try a beat attack. Using a slash combo can sometimes
dizzy an enemy as well. If this happens, take full advantage of it.
Since, in most cases, wrestling moves deal more damage in one blow than a
slash combo, stop hitting A and go for B. There is only one enemy in the
game that will ever turn this against you.
Automatic Charged Low Slash
---------------------------
This technique was e-mailed to me by Kelly, and since I've never pulled
if off (that I can remember), I'll let the author explain it: "there's a
technique where if you block an enemies attack the moment before impact
the block sound is higher pitched and if you press A immediately after,
it's like an automatic 'low' charge attack, where you go twirling through
the air killing everything in your path, without having to charge up your
sword or anything. this only works on grunts, not bosses. i've only done
it with the Tsubaki III, i haven't tried it with the other katanas yet."
-------------------------------------------------------------------------------
//Walkthrough
-----------------------------------
This walkthrough was written while playing on the Mild (Normal) difficulty
setting. Due to its open-ended nature, this game lets you go about your
routine any way you want. The main part of the guide is concerned only
with the ranking missions. Side missions have their own sections right
after this one.
Ranking 10 [r10]
------------------------------
Go down the motel steps to get on your bike. After Travis makes his impressive
entrance at Death Metal's mansion, take the game's offer of going through a
tutorial. The bare-bones gameplay of No More Heroes is purely fighting, since
that's all Travis knows to do, so you need to get familiar with the ways of
battle. It's rather long and is a lot to take in this early, but it's all
stuff you really need to know. When ready, take out the thugs in the foyer and
head upstairs. Through the first door, head down the small hallway to your
right to find a chest with money.
Go back and enter the room ahead of you with the pool for another brawl. This
is a good place to practice a variety of moves. You should also note a purple
chest here: get to know and love these because they contain health-replenishing
pizza slices. Now head down the side hallway to the left.
Up the stairs is a blue chest at the end of the hall; blue chests contain a
free battery charge. In the small hall just behind you is a chest with TRADING
CARD NO. 001. Enter the nearby room to get closed in. You'll have to fight
several waves of enemies; make note of the purple chest in the room. Only open
it when your health is about depleted. You'll also find TRADING CARD NO. 002
in here. When fighting groups of enemies like this, always keep the Z button
held down, so even if an enemy attacks you, you will block it. Also, learn not
to button-mash A. Travis can't guard in the middle of a combo, so wait until
someone attacks you. Another helpful tactic is to turn the camera when Travis
is performing a death blow. Since the game goes into slow motion, you can turn
the camera to see enemies behind you so you know where they are. When you're
done, exit out the door by the tiger skin rug.
To your right is a chest with money. Go back downstairs; yes, we're
backtracking. Be careful going down this hall because enemies will ambush you.
Some have guns so keep that guard up and wait for them to reload. Take them
out one at a time; don't rush or they'll all attack you at once. When you hit
the pool room, go downstairs to the main foyer to enter the hall there that was
previously blocked off.
Down this hall, stop when an enemy shouts and gets up, so you can take them on
one-by-one. When all are gone, a new enemy with a beam katana will appear when
you approach the star on the floor. Do not underestimate these enemies.
Always keep Z held and wait for them to attack first. They are extremely
vulnerable after performing an attack. When they brace themselves and a red
glow surrounds them, get ready to dodge since they're going to unleash a
powerful charged attack, which actually leaves them even more vulnerable if you
can avoid it. Fight defensively with these guys. When he's gone, step on the
star.
In this room is another free-for-all. The basic rules apply for the last shut-
in: take them on in small groups if you can. If you're swamped, separate them
by running away. You have more room to work with here, which is always good.
Just make sure not to run away from one batch of enemies right into another.
There's also a really good chance you'll activate Dark Side Mode numerous times
if you haven't already. Get used to these attacks, as they are quite awesome.
Clean up the chests when you're done (one of which contains TRADING CARD NO.
003). An enemy with a beam katana guards the exit.
Outside, TRADING CARD NO. 004 is to your left. Enemies in single file are to
the right. Most have guns, so use Z to block and do a forward slash with A
while they run from you.
Enter the new building. Travis will sheath his katana further down and you
will get a call on your Wii remote from Sylvia Christel. At the end of the red
carpet are a number of things. TRADING CARD NO. 005 is in a chest. A
wrestling mask with a note is on the floor (indicated by the yellow arrow),
which will help Travis remember an old wrestling move. The toilet, your save
point, is marked by an "S". There are also chests here to fully replenish
health and batteries. When ready, head for the exclamation point.
Death Metal
-----------
Note that you have both a health and battery chest, as you will in all
fights like this. Save them for when in dire need, though this should be
a no-brainer. Now, it's going to get old, reading what I'm typing here,
but keep Z held to keep a lock on and to gain the ability to dodge. This
guy will jump around a lot, so feel free to let up on Z to close the gap,
but always keep it down when near him. His first round of attacks are
slash combos. He's extremely vulnerable after one. Run or dodge around
him until he's done, then counterattack. This fight is a perfect time to
practice the Surprise Slide I refer to in the "Tips and Tricks" section.
It really helps give you an advantage.
When his health is at half, he'll make two duplicates of himself. This
is where Z is imperative. Run to make room, but know that all three are
not shy about attacking at once. On the flip side, they also take their
sweet time guarding. Focus on the ones that have a full health bar:
they're the duplicates and should go down quickly. Get them out of the
way with basic attacks to get breathing room.
When you're down to one ugly Englishman, it's a piece of cake. He'll
have gained a new attack: a shockwave sent out when he lifts his sword
high and slams it down. His combo will have also been extended, so you
just have to dodge more. Dodge and counterattack; that's all there is to
it. If you want to get more hits in, try a beat attack when you find him
blocking, so you can use your new wrestling move.
You get letter ranks for different areas of the stage (time it took to
complete, how much damage you took, etc.), so you'll get lots of bonus money if
you did well. That's really as far as those rankings go; this isn't one of
those "try and S-rank every mission" games. Get the new chest for money and
an increase in your maximum health, then hit the exclamation point. You're now
ranked 10th in the UAA.
You'll find yourself at home next. Get familiar with the stuff around Travis'
cozy little living space. Outside, head for the limo to meet with Sylvia.
After she kicks you out, you'll be in front of K-Entertainment. Enter to learn
that you need a ticket from someone who can prove your worth as a hard worker.
Outside, the Job Center will be available next. For now, just try to earn
enough money to enter the next fight since that's all you can really do at this
point. See the side mission sections if you need help, and I'll meet you back
here when you've raised at least LB$150,000.
----------------------------------------
Ranking 9 [r09]
------------------------------
Did you make bank? Don't worry; it'll get better. Head to Destroy Stadium for
your next ranking fight; it's marked by a yellow and black "IX". Upon
entering, head to the left to clean up on this end. Some enemies throw
baseballs as long range attacks, and one will have a beam katana. Grab the
chests, including TRADING CARD NO. 006, and do an about-face. Clean up here
and go up the ramp.
Grab the chest to your right for cash. Some enemies in this area wield axes
and seem to have a faster slash than Travis, so block the first slash and
counterattack to play it safe. There's also an enemy with a beam katana here.
In the next area is a frustrating little mini-game. Pitchers are lined up and
will throw baseballs at you. Hit the balls back to knock them out. Swing hard
enough and the ball will knock down the gate for you at the end of the hall.
Miss any players and whoever's left standing will attack you. To hit the ball,
hold the Wii-mote like a bat and swing (à la Wii Sports). Timing is
everything, which is why this mini-game is so frustrating. There's plenty of
chests down this hall, including TRADING CARD NO. 007 on the other side of the
gate.
Up the ramp, more of the usual awaits, with another batting mini-game after
going through another gate. Beware, this time the pitches are a lot faster.
TRADING CARD NO. 008 is further down the hall. Continue on, picking off more
enemies (one with a beam katana) and picking up TRADING CARD NO. 009 before
moving on.
The next hall is narrow, with enemies just waiting for you to do away with
them. This is a great place to practice timing your high charge slash attacks,
since they slice forward. The thugs usually thrust forward with a kick, so try
to hit them before they hit you. Further down, two enemies with beam katanas
will ambush you at the same time. You don't have a lot of room to work with,
so keep the guard up and dodge to the side as best you can. There's also a
third katana-wielder down the way, and he'll use long range charge attacks as
well as at close range. Nab TRADING CARD NO. 010 and continue down the path to
get a telephone call.
At the end of this hall is the usual set-up with the save point, wrestling
mask, and so on; get used to it since it'll be like this before every major
fight. Note that the battery and pizza chests respawn after saving, so if you
didn't get enough pizza to reach max health, visit the restroom to make room
for more. Move on to see what exactly your LB$150,000 was for.
Dr. Peace
---------
The doctor is purely a long range attacker. Since you start far away
from him, this is bad. His bullets make trails in the air; when you see
them, stop running and hit Z to deflect them. Slowly make your way up to
the pitcher's mound.
Once there, NEVER LET GO OF Z. (Didn't I tell you you'd get tired of me
saying that?) Run circles around Dr. Peace and use the left or right
dodge to evade his fire. Once in a while, he'll holster his guns and
prepare a charge attack. Back off a bit and wait until he glows white,
then do a side dodge or simply keep running to stay ahead. If you are
hit by this attack, the force of the shot will knock you back to where
you started, and you'll have to make the slow trek back to the mound.
After he fires, go in with your combos. When you're finished with one,
watch for Dr. Peace to guard by holding up his arms. This is a great
time to try a charged high attack to break that guard and throw him.
(Credit goes to Kyle for this strategy.)
The hard part about this fight is keeping the charge up on your katana,
especially if you're blocking a lot of bullets. Only go for the blue
chest if you're desperate or are sure you can get back to the mound
safely. Wait for him to do a combo - the one that starts with him
shooting wildly and ending by shooting with both guns at once is good -
and then enter charge mode quickly. Dr. Peace's attack style does not
change at all during the fight, so find a routine that works for you and
stick with it.
When you've dealt the final blow, Travis will get shot away. Go back up
to Dr. Peace for a stand-off. Hit the correct button on the screen and
Travis will emerge victorious.
Grab the chest to move on. You are now ranked 9th in the UAA. After checking
your messages, go outside to see that three new areas of Santa Destroy are
available: AREA 51, Naomi's Lab, and the Thunder Ryu Bldg. There's also a new
job available, as there will be every time you rank up. Do whatever you need
to do, and don't come back until you've got LB$200,000.
----------------------------------------
Ranking 8 [r08]
------------------------------
If you've got the goods, then let's go, go, go. Head for the "VIII" marker at
the school. Fight off the first wave of thugs in the gate, then head left.
After that, clean up to the right of the entrance. Grab TRADING CARD NO. 011
in the chest and enter the school once all the enemies are dead.
TRADING CARD NO. 012 is up ahead to the right after you deal with the ambush.
You should have noticed all the yellow arrows on your mini-map by now. They're
fire extinguishers. Why do you need them? Because enemies in this hall wield
lit torches. If they hit you, Travis will burst into flame. Go over to a fire
extinguisher to put him out if this happens. In the second hallway on the
right is an alcove with a health chest.
Keep going down this linear hall while Killer7 fans around the world have
Coburn déjà vu. Get the health chest at the end and move on.
Here, Travis' beam katana will short out and he will have to, er, run all the
way down the hall to turn off the sprinkler system. The "challenge" here is
trying not to take damage since you're defenseless. When it's off, grab the
chest for a recharge and double back to take care of the thugs in the hall.
At least their torches have been put out.
Next is a free-for-all in the gym. There are three waves, with the last one
being two guys with beam katanas. Use the wide space to your advantage and
remember that you've got two chests to replenish health and battery.
To the left through the gym is TRADING CARD NO. 014, and TRADING CARD NO. 013
is behind the stairs south of the gym. Go up those stairs to get a phone call.
TRADING CARD NO. 015 is around the corner, down the hall, right before the pre-
fight set-up. Definitely heal up and save, since this next one's a toughie.
Shinobu
-------
Guess what my first piece of advice is? Lock on her when you find her.
You need to be able to dodge quickly when she blocks your slashes. She
is only really vulnerable after she performs an attack. She has several
different charge attacks as well, both close and long range. Sonic Sword
is the long range one; the others are just charged forward slashes, but
they have a pretty good reach. When she yells "Sky high!", this means
she's going to do a jumping attack. If this connects, she'll hit Travis
multiple times and will leave him at death's door. Whenever she twirls
her sword and it leaves red trails in the air, this is an actual attack,
not just for show. Well, maybe both.
You must play this fight defensively. Do not button-mash A. Always wait
for her to make the first move; this is important. Combo when you can
and dodge to the side as soon as you hear the metallic sound of your
blows being deflected or quickly change your stance before she counters.
When circling her, it is possible to get hung up on a pillar. Shinobu is
agile enough that she can take advantage of that. Unfortunately, she is
so agile that the Surprise Slide may not work as well as you'd think.
Only in certain instances will any of your blows actually connect if you
pull it off. During a weapon clash, Shinobu can also jump away if she's
near a wall or pillar, avoiding the subsequent death blow and possibly
using her own instead.
As you whittle her health down, she gains more charge attacks and her old
ones get more powerful. Sonic Sword will attack more than once and can
really take a huge chunk out of your heart. There's also another which
is practically an instant kill: when she sheathes her sword, run away
from her backwards. If she catches you, she'll do the typical anime
"slash you ten times in midair" thing. It's important not to run to the
left or right because she'll follow your movements until she unleashes.
Running away backwards is better since she'll have to work to close the
gap.
The worst thing that can happen in this fight is dodging right into a
pillar, but the best thing you can do is be patient. Shinobu is patient
as well. If you need a recharge or to look for a health chest, just beat
feet away from her, and she'll wait until you get close again to make her
move.
HXC_mike has e-mailed me with another strategy: "The move that takes off
the most damage against Shinobu is a suplex. It takes off about a little
less than a 1/4 of her life. Well, you can not really do this off the
bat, because she is a quick little girl. So, here what you do. You dodge
her attacks until you find a really good opening. Hit her ONCE or TWICE.
Shinobu goes backward stumbling like a drunk, but if you wait for the
right timing, she will put her guard up. The trick here is learning the
timing between her stumble and guard recovery. You have to use a charged
Melee attack to dizzy her, so you have to start before she goes on guard
for the timing. Once she is past half her life, hit her ONCE instead,
and always be on gaurd. Remember, that although this is the quickest and
surest way to kill her, you can not kill her with a suplex, so even
though her bar is empty, you will still have to kill her with a slash!"
I have tried this and can confirm that it works amazingly well if you can
get your timing right.
You're now ranked 8th in the UAA, but you've left your opponent alive. Maybe
that will have repercussions? We'll cross that bridge when we come to it.
Outside, Gold Town and Beef Head are now open for your business, and the wares
in the other shops around town will have been added onto. After going to Gold
Town, Lovikov balls will be marked on your map. It's not a bad idea to get at
least 14 so you can get two useful techniques: Memory of Three and Child. The
price of glory is on the rise. Meet back here when you've got LB$250,000.
----------------------------------------
Ranking 7 [r07]
------------------------------
Back from the daily grind? Then let's have some fun. Head for number "VII" on
the south side of town. TRADING CARD NO. 016 is down past the turnstiles.
TRADING CARD NO. 017 is down the stairs by your destination. Get on the train;
there's nothing else here.
Kill your way along the train. The second-to-last last car has three guys at
once, and one of them has a beam katana. Bite the bullet and slash away; you
can't do much to maneuver here except keep your guard up and wait for an
opening. Before you go up the stairs after getting off the train, look on the
north side by the tracks for a chest with TRADING CARD NO. 018. Then go up the
only unblocked stairs to the west. Up here is TRADING CARD NO. 019. Leave the
station.
Approach the studio building and the doors will open for you. A blood bath
ensues inside. The guys with the paper bags over their heads are nothing
really special. They wield the same variety of weapons. Some will even have
stop signs that love to block and have powerful swings. Go upstairs to see
three guys with guns. Wait until they reload to attack. There's no easy way
to separate them. Dodge in-between strikes to avoid gunfire. Go back down to
proceed.
To the left out here is TRADING CARD NO. 020. In the next warehouse, take care
of the guys with guns first if possible. It's annoying to have a man-to-weirdo
fight with guys firing at your back. Even more gunfire lies upstairs. Keep
that guard up. Clean up the room and head out.
Three guys with beam katanas are in the next warehouse. One will charge first,
but it won't be long before you have three on your tail. Run to make room, and
watch your stance. If they start to deflect your blows, quickly switch to the
opposite height to knock them off and get tons more hits in. Two more katana-
wielders are up top, and one more will spawn on the ground floor before you can
move on. This last guy is also accompanied by a guy with a gun. Take him out
first. Listen for the sound of the other's katana and dodge accordingly. If
you have the Memory of Three technique, tracking enemy movements will be a
little easier. Sylvia will call when you're done.
What the hell kind of way is that to start a fight, Travis? We were spared
this time because real heroes don't die in cutscenes.
Destroyman
----------
Guys who shoot lasers out of their crotch make me go "ew". The helpful
thing about this guy is that he yells out whenever he attacks, like any
anime action hero worth his salt. He's got all kinds of moves. Destroy
Cannon is a single energy blast. Destroy Beam is a laser that does a
180 around his head. Destroy Spark is a close range shock that stuns
Travis. There's also a punch that he does that sends out shockwaves and
hits if you're close, but I can't understand what he says when he does
it. Sounds like Destroy Pow. Whenever he raises a fist in the air,
that's the shockwave move. He's also got a normal punching volley.
The area you're fighting in is awful. There's junk all over the place,
making dodging difficult. Keep him in your sights, run, and
counterattack every time he unleashes an attack. Travis can't block
against the special attacks, except the Destroy Beam. He is invincible
while dodging, so even if an attack hits, you shouldn't take damage if
you're in the act. You can't get many hits in before Destroyman gets his
guard up. The good thing about this is that a charged beat attack
usually stuns him. You can also try beat attacks in the middle of a
slash combo.
Halfway through, he'll go airborne along with some props and do nothing
but fire his Destroy Cannon or dive bomb you if you're close. Get in
front of one of the flashing panels on the walls to get him to knock
himself down. You can also slash the panels, but it's more satisfying to
have him do it. If you picked the right one, you'll knock him to the
ground. There's a chance that you might have picked a switch for the
random junk instead. Don't leave yourself open while making your way
from one switch to another. Rob has e-mailed me saying that, while
Destroyman is airborne, it is possible to deflect his Destroy Cannon with
a well-timed slash. This will knock him out of the air.
When he's back on his feet, it's the same old routine. His Destroy Beam
will fire and rotate quicker, and he will now use the Destroy Buster, the
crotch laser, which is basically a more powerful version of the Destroy
Beam. He glows white before unleashing this one; drop your guard and run
away in an arc since this attack causes mucho damage. Circle back in an
arc because this is also when he's most vulnerable; he taunts after each
blast. One last thing to note is that the junk scattered around the room
can be used to your advantage. Put a box in between you and, say, a
Destroy Buster, and it will block the attack.
For putting the whiner out of his misery, you're now ranked 7th. w00t! You
know the drill outside. Those money grubbers now want LB$300,000.
----------------------------------------
Ranking 6 [r06]
------------------------------
Alright, beach time! Hoof it over to number "VI". Sylvia apparently has
Travis by the balls. Sigh. Let's do this. Take out the guys coming out of
the sand. A lot of them have guns and will run from you, making it hard to
actually land any blows. Lock on and give chase. TRADING CARD No. 021 lies at
the far left end of the beach. Be careful of the guys down this way: they
don't have beam katanas but can do charge attacks. A guy with a beam katana
and one with an axe will spawn behind you when you try to go back. Once
everyone's gone, target the barbed wire fence to break it down.
More of the same lies in the next area. Grab TRADING CARD NO. 022 by the
lifeguard stand. When you pass the red caution signs, look at your mini-map.
Those yellow dots are mines. Listen for enemies to shout out when they see you
so you know when to look up from your map and fight. If you have the Technique
of Three, you can just watch for the red dots. Enemies can set off the mines
while taking no damage and hurt Travis even if he isn't remotely close. The
three guys here have guns but will still run after you, so coax them to
wherever you need them to be if you can. After being so careful to mind the
mines, Travis will step on one anyway after you knock down the fence.
*facepalm* This also makes it impossible to backtrack. Hope you didn't forget
anything!
The enemy in the next area has a machine gun. Blocking still works the same
though, and it looks rather impressive. These guys are actually easy to deal
with. Clean up and three more gun guys will drop from the helicopter. Be sure
to get TRADING CARD NO. 023 and all the chests scattered around before moving
on because Travis will have found another mine.
Holy hell, look at this next area. Watch your step. There are no enemies
here, so just work on getting the three chests. If you want, you can actually
jump over the mines if you have the Memory of Demon technique. More enemies
wait further in, at least one with a beam katana. Three guys with machine guns
will drop down by the chest with TRADING CARD NO. 024. Be careful because
deflecting their gunshots depletes your battery, so even if you're guarding
well, there's a chance you'll be a sitting duck before long. But be sure to
watch your map when you run away to go into charge mode! Sylvia will call
after your last embarrassing mine encounter.
Weave your way up to the beach house. Be sure to grab TRADING CARD NO. 025 up
the stairs and heal, heal, heal!
Holly Summers
-------------
Now run forward and kill! Whoops. Travis will fall in a hole,
demonstrating one of Holly's battle quirks: she has traps in the sand.
You must either shake the remote or nunchuk or rapidly tap a certain
button to get out of a hole. Holes will not ever appear on your mini-map
but will be dark spots on the sand after Holly covers them back up.
She's an arms lady, so she's going to be shooting missiles at you. These
will home in on you, so run until you hear them detonate. She can also
throw grenades at her feet, throw knives, and kick sand in your face.
She'll leap around the field after an attack or two, leaving you to give
chase and likely fall in a hole. A favorite move of hers is to blind
you, then counterattack by throwing a grenade or using her shovel.
Holding Z will at least save you from the shovel.
Holly is only really susceptible to attack when she doesn't have her
shovel in her hands at the ready (i.e. - when she's sending missiles your
way or kicking sand). You need to be defensive more than anything since
her missiles hit numerous times; that's probably her biggest source of
damage. Try and stay close to her so she whacks you with her shovel, but
this does not guarantee that she will not use her missiles. Her close
range attacks are easily avoided, and the Surprise Slide will work.
Holly has a blatant "weakness"; when her traps are uncovered, she'll run
over and kick sand to cover them up. She is open during this, so drop
everything and follow her. If you can get to her before she kicks the
sand (i.e. - when you hear her yell), you can get a good number of hits
in and you will have stopped her from covering the trap. This puts her
in a bit of a loop. She'll keep running between traps to cover them, but
if you always beat her to the punch, you'll keep her in this cycle and
can keep swinging away. You can actually uncover traps without falling
in by swinging your katana near them, so you can coax her into this cycle
if you want.
When she's about half to three-fourths had it, she'll run off and perch
on a rock to throw more explosives at you. Just focus on dodging since
you can't hit her when she's like this. I don't know if this is a bug,
but when I fell in a hole here, I didn't see a prompt and stayed in until
she hopped back down. At least it was a nice way to avoid damage. When
she jumps back down, resume keeping an eye on her and chasing her down.
Matthew has sent in another strategy concerning damaging Holly: "Run
close and past Holly over and over again. When she does that spin that
tells you she is about to launch rockets, quickly charge a low attack and
spin into here. It will hit a rocket causing the rest of the rockets to
explode. She will be unable to defend and you can get in about 3-4
attacks. Since she does this move alot, you can really bring her down
quickly along with the trap covering move." I tried this and can confirm
that it works, but only if you stay close to her. Don't run up and try
this after she's started the attack since your charge attack will likely
be too late.
Well, you won. Not much of a celebration though... Carry Holly over to the
chest to kick it open, then grab the US MILITARY SECRET next to it. Naomi
would love some military secrets, being a scientist and all. Check your
messages at home to learn that the UAA message guy is turning into a real ass.
He wants LB$350,000 now. Ugh.
----------------------------------------
Ranking 5 [r05]
------------------------------
We didn't get the info telling us where to go, but step outside and you'll see
that someone's taken care of it for us. Follow the blood (or the "V" icon) to
the wastelands of Santa Destroy.
Down the ladder, look directly behind you for TRADING CARD NO. 026. TRADING
CARD NO.S 27 and 28 are on either side of the end of the stairs. This path is
so linear, you'll wonder why I even bothered writing this section. All along
the way, you'll see a shadow in front of you, which you can never catch. Thugs
with beam katanas will attack intermittently. And that's it. Just keep going.
Tantalizing, isn't it? Just wait. It gets better. TRADING CARD NO. 029 is
further down, and TRADING CARD NO. 030 is sitting in the middle of the white-
out.
Letz Shake
----------
I was considering writing a faux strategy for this just to be a smartass,
but I decided against it. Just watch the scene: the best cutscene in the
entire game, if you ask me.
If you felt cheated, good. By Travis' priceless reaction, that's what Suda51
wanted. Now the blood is boiling! Mr. UAA wants LB$400,000, so put some of
that energy to use raising money. Be sure to go by Naomi's to pick up your
new beam katana. And be sure to pick your best outfit for your date!
----------------------------------------
Ranking 4 [r04]
------------------------------
Follow the "IV" to the station entrance. Watch for the guys behind the
turnstiles; one has a gun. Nab TRADING CARD NO. 031 before heading downstairs.
Fight your way down the platform. Two guys with beam katanas wait at the very
end near your destination. Coax them out one-by-one if you can and run back a
bit to make room to fight. If you're using the new katana, Tsubaki Mk-II, you
may have noticed that its combo is different. Against these enemies
especially, the first blow can knock them back so subsequent combo swings don't
hit. For this reason, don't enter a slash combo. Just press A once and then
run up to get more hits in. Trying to do a combo with this katana against
these light foes leaves Travis swinging at thin air, and he can't guard like
this. Get TRADING CARD NO. 032 and get on the train.
This is a long train ride. It's time for a video game within a video game.
Pure White Giant Glastonbury
----------------------------
Welcome to my walkthrough within a walkthrough! Remove the nunchuk and
flip the Wii-mote on its side. This is a top-down scrolling shooter; the
controls are as follows:
d-pad: move
A: release special attack
1: shoot, confirm
2: swing sword
You get as many continues as you need and three lives to start. Keep the
guns blaring and swing your sword to absorb enemy fire and fill your
special gauge in the lower right. When it's full, you can release a
special attack, this game's version of Anarchy in the Galaxy. This
really helps against the final boss since, every time it is activated,
all the enemy fire on the screen disappears. Also note there are power-
ups floating around on-screen which give you more lives and improve your
guns.
Thanks for reading this guide! If you have any questions, e-mail me at -
whoops, the train's arrived.
Go to your right to get TRADING CARD NO. 033 when you arrive at the platform.
TRADING CARD NO.S 034 and 035 are up the stairs at the other end. Get all the
goodies and freshen up before proceeding. Travis seems to have a showmanship
gene; let's hope it helps.
Harvey Moiseiwitsch Volodarski
------------------------------
Every time Harvey says, "It's magic!" or "Watch this!", he's going to
teleport. He's going to say this often, which makes locking on to him
hard. (My Z strategy! Nooo!) He has an attack like Holly, where he
laughs and sends out homing pigeons to go kamikaze on you. He will also
do lunge and spinning attacks with his swords. His spinning attack is
the most dangerous. Run away and counterattack when he stops since he
takes time to twirl his swords. When he says, "Welcome to the
nightmare", the screen will flip upside down and your directional
controls will be reversed. If you can't handle the shift, just run
around until it shifts back. If you want some free hits, slash him while
he poses during the shift. Rob has also e-mailed me with an interesting
way to counter the shift: try flipping yourself over to stare at the TV
upside down. When he snaps his fingers and says, "Let's see what you're
made of!", he just releases a pigeon. I don't know what that's supposed
to do for him. It's a free combo for us!
It is extremely difficult to get a hit in on him when the fight starts.
Watch his combo attacks and get to know them; he's different than anyone
you've faced before. He pauses in-between lunges. Always wait and make
sure he's done attacking before you counter. At first, I believed his
combo style made him immune to the Surprise Slide, but I found out that
Harvey leads with his right hand, leaving his left side open. When
blocking, tilt to your right and voila!
When Harvey says, "It's showtime!" or "You're finished!", a cutscene
takes over, and so does Travis' showmanship side. The assistants will
shut you in a box, and you'll be given an on-screen prompt to get out.
If you succeed, take a bow. If you fail, you are instantly killed. This
can happen multiple times but only more than halfway through the fight.
Nothing else changes after this except Harvey's pigeon attack: instead of
flying at you all at once, they'll come in squadrons.
After Harvey's exit, you're ranked 4th with a rousing ovation and a kiss to
boot. At home, Mr. UAA wants his dough: LB$450,000! Better get workin'! If
you'd rather play video games at home, the one we played on the bus is
available when you select the TV.
----------------------------------------
Ranking 3 [r03]
------------------------------
Once we've paid our dues, we can head out. Arg, Travis! Jeane! Cat lovers
everywhere weep at your irresponsibility! There's nothing to do about it now,
so just head for the "III" at the bus terminal. Clear the area of enemies and
be sure to pick up the chests, including TRADING CARD NO.S 36, 37, and 38.
Who's driving? Oh my God, bear is driving! How can that be?! *ahem* On the
bus, you'll be forced to fight, of course. However, the camera angle here may
make things difficult. You can still dodge and all that good stuff, it's just
harder to tell where you're going since the controls are normal (i.e. - as if
you were positioned behind Travis). Get at least one good death blow, and
you'll take out a whole group. One stunt they like to pull is surrounding you.
Take out the one guy that usually gets behind you, then focus on the group.
Sylvia will call afterwards. What happened to her confidence in our survival?
In Speed City, follow Jeane and grab TRADING CARD NO. 039. Do your pre-fight
meditation in the john and then step out in the street.
Speed Buster
------------
All the old woman is going to do is fire her cannon down the street. If
you're caught in the street when she fires, you can brace against the
blast by following a button prompt, but this is not wise because it takes
lots of battery power. So, besides this, what's keeping you from simply
strolling down the street with your thumb on the A button? Even though
you brace against it, the blast will still steadily deplete your health.
Speed Buster will yell out before she fires the gun, so listen and take
cover when necessary.
Now, if you still haven't gotten the Technique of Three, what in the
world have you been doing with all those Lovikov balls? (Don't answer
that.) That technique is important here because breakable doors down the
street will appear as red dots. If you're caught out in the street with
nowhere to go, look for a door and break it down to take cover. Some
doors will break in one blow, others will take more than that. Also look
for green paths diverging from the main road: they're alcoves.
But enemies will be hiding in those alcoves. If you can coax them out in
the main road and then run past them to safety, Speed Buster's cannon
will take care of them. Just make sure you're not caught in it too.
TRADING CARD NO. 040 lies in an alcove on the left side of the street
behind several breakable doors. On the same side of the street, and
actually up the same alcove, is a telephone pole marked on your map.
Knock it down to break the old woman's gun. After this, just stroll
right up to her. Travis will take care of the rest.
Get the JAPANESE KATANA, another treat for Naomi, and you'll be ranked 3rd.
Check your messages at home. I really hope that UAA guy is somewhere on the
list. He's asking for it. Go earn LB$500,000 and drop it in the ATM so he can
put it to good use, like buying a summer home for the 2nd ranked assassin. Oh,
and if you were wondering, Thunder Ryu's office is still open.
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Ranking 2 [r02]
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Make your way to the stadium, but don't get off your bike. You need to go
around the building, so jump the barricades to the left of the entrance by
whipping your Wii-mote up, then burn your nitro all the way around to the right
side of the building. Jump the barricade in front of the "II" to get on the
field.
This next part is f-u-n, fun. You're on the baseball field on your bike,
surrounded by enemies. What do you do? Run 'em over! Use the drift turn
(hold B and tilt the remote right or left) to do sharp turns to make sure you
hit everyone. A lot of the guys by the infield will have guns. If you take
too much damage, you'll get knocked off your bike. Try and mow down as many as
you can before this happens. (It will likely be the guns that get you.) When
(or if) you've been kicked off your trusty steed, kick ass in the usual
fashion. Now would be a great time for an Anarchy in the Galaxy, but most of
us aren't that lucky. Make your rounds around the entire field, killing
everyone. The chests contain TRADING CARD NO.S 41, 42, and 43. Wait until
everyone is dead to collect them, since you get your dash back. When ready,
head for home plate to head down to get a call. Sylvia seems more
straightforward than usual...
Heal up, get TRADING CARD NO.S 44 and 45, get your last wrestling move, and
save. This next fight is a pain in the ass.
Bad Girl
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What is it with females giving Travis the tougher fights? This is one of
the more strategy-heavy bouts. Like with Shinobu, you must wait for her
to make the first move. She's invincible until she lets her guard down,
which is after an attack. It may sound strange, but stay close to her.
Right now, her attacks are all just swings of the bat